Examples of shouldSideBeRendered()


Examples of net.minecraft.block.Block.shouldSideBeRendered()

            render.renderFaceXNeg(block, (double) xPos, (double) yPos, (double) zPos, flowingIcon);

            flag = true;
        }

        if (render.renderAllFaces || block.shouldSideBeRendered(render.blockAccess, xPos + 1, yPos, zPos, 5))
        {
            tessellator.setBrightness(render.renderMaxX < 1.0D ? l : block.getMixedBrightnessForBlock(render.blockAccess, xPos + 1, yPos, zPos));
            tessellator.setColorOpaque_F(f12, f15, f18);
            render.renderFaceXPos(block, (double) xPos, (double) yPos, (double) zPos, flowingIcon);
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Examples of net.minecraft.src.Block.shouldSideBeRendered()

        return false;
      } else {
        if (face >= 0 && this.innerSeams) {
          int[] normal = NORMALS[face];

          if (!neighbor.shouldSideBeRendered(blockAccess, i + normal[0], j + normal[1], k + normal[2], face)) {
            return false;
          }
        }

        switch (this.connectType) {
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Examples of powercrystals.minefactoryreloaded.block.BlockFactoryGlass.shouldSideBeRendered()

    double zMin = z, zMax = z + 1;

    boolean renderAll = renderer.renderAllFaces;

    boolean[] renderSide = {
        renderAll || y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0),
            renderAll || y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z - 1, 2),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z + 1, 3),
            renderAll || block.shouldSideBeRendered(blockAccess, x - 1, y, z, 4),
            renderAll || block.shouldSideBeRendered(blockAccess, x + 1, y, z, 5),
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Examples of powercrystals.minefactoryreloaded.block.BlockFactoryGlass.shouldSideBeRendered()

    boolean renderAll = renderer.renderAllFaces;

    boolean[] renderSide = {
        renderAll || y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0),
            renderAll || y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z - 1, 2),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z + 1, 3),
            renderAll || block.shouldSideBeRendered(blockAccess, x - 1, y, z, 4),
            renderAll || block.shouldSideBeRendered(blockAccess, x + 1, y, z, 5),
    };
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Examples of powercrystals.minefactoryreloaded.block.BlockFactoryGlass.shouldSideBeRendered()

    boolean renderAll = renderer.renderAllFaces;

    boolean[] renderSide = {
        renderAll || y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0),
            renderAll || y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z - 1, 2),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z + 1, 3),
            renderAll || block.shouldSideBeRendered(blockAccess, x - 1, y, z, 4),
            renderAll || block.shouldSideBeRendered(blockAccess, x + 1, y, z, 5),
    };
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Examples of powercrystals.minefactoryreloaded.block.BlockFactoryGlass.shouldSideBeRendered()

    boolean[] renderSide = {
        renderAll || y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0),
            renderAll || y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z - 1, 2),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z + 1, 3),
            renderAll || block.shouldSideBeRendered(blockAccess, x - 1, y, z, 4),
            renderAll || block.shouldSideBeRendered(blockAccess, x + 1, y, z, 5),
    };

    if (renderSide[1])
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Examples of powercrystals.minefactoryreloaded.block.BlockFactoryGlass.shouldSideBeRendered()

    boolean[] renderSide = {
        renderAll || y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0),
            renderAll || y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z - 1, 2),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z + 1, 3),
            renderAll || block.shouldSideBeRendered(blockAccess, x - 1, y, z, 4),
            renderAll || block.shouldSideBeRendered(blockAccess, x + 1, y, z, 5),
    };

    if (renderSide[1])
    { // UP
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Examples of powercrystals.minefactoryreloaded.block.BlockFactoryGlass.shouldSideBeRendered()

        renderAll || y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0),
            renderAll || y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z - 1, 2),
            renderAll || block.shouldSideBeRendered(blockAccess, x, y, z + 1, 3),
            renderAll || block.shouldSideBeRendered(blockAccess, x - 1, y, z, 4),
            renderAll || block.shouldSideBeRendered(blockAccess, x + 1, y, z, 5),
    };

    if (renderSide[1])
    { // UP
      tessellator.setColorOpaque_F(red, green, blue);
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Examples of powercrystals.minefactoryreloaded.block.BlockFactoryGlassPane.shouldSideBeRendered()

    boolean connectedNegZ = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x, y, z - 1));
    boolean connectedPosZ = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x, y, z + 1));
    boolean connectedNegX = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x - 1, y, z));
    boolean connectedPosX = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x + 1, y, z));

    boolean renderTop = y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1);
    boolean renderBottom = y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0);

    if ((!connectedNegX || !connectedPosX) && (connectedNegX || connectedPosX || connectedNegZ || connectedPosZ))
    {
      if (connectedNegX && !connectedPosX)
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Examples of powercrystals.minefactoryreloaded.block.BlockFactoryGlassPane.shouldSideBeRendered()

    boolean connectedPosZ = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x, y, z + 1));
    boolean connectedNegX = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x - 1, y, z));
    boolean connectedPosX = block.canThisFactoryPaneConnectToThisBlockID(blockAccess.getBlockId(x + 1, y, z));

    boolean renderTop = y >= worldHeight || block.shouldSideBeRendered(blockAccess, x, y + 1, z, 1);
    boolean renderBottom = y <= 0 || block.shouldSideBeRendered(blockAccess, x, y - 1, z, 0);

    if ((!connectedNegX || !connectedPosX) && (connectedNegX || connectedPosX || connectedNegZ || connectedPosZ))
    {
      if (connectedNegX && !connectedPosX)
      {
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