Examples of sendPacket()

  • com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.sendPacket()
    Send a Server->Client packet StatusUpdate to the L2PcInstance.

  • com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance.sendPacket()
  • com.l2jfrozen.loginserver.L2LoginClient.sendPacket()
  • it.hakvoort.neuroclient.agent.EEGAgent.sendPacket()
  • jpcap.JpcapSender.sendPacket()
    Sends a packet.

    If this JpcapSender instance was created by openDevice(), you need to set the Datalink layer's header (e.g., Ethernet header) of the packet.

    If this JpcapSender instance was created by openRawSocket(), you can only send IP packets, but you may not need to set the Datalink layer's header of the IP packets you want to send.
    Note: the implementation and behavior of a raw socket may vary in different OS. For example, in Windows 2000/XP, you need to manually set the datalink/IP headers of a packet. @param packet Packet to be sent

  • l2p.gameserver.model.L2Character.sendPacket()
  • l2p.gameserver.model.L2Playable.sendPacket()
  • l2p.gameserver.model.L2Player.sendPacket()
    Send a Server->Client packet StatusUpdate to the L2Player.

  • l2p.gameserver.network.L2GameClient.sendPacket()
  • lineage2.gameserver.model.Creature.sendPacket()
    Method sendPacket. @param mov IStaticPacket
  • lineage2.gameserver.model.GameObject.sendPacket()
    Method sendPacket. @param lsp L2LoginServerPacket
  • lineage2.gameserver.model.Playable.sendPacket()
    Method sendPacket. @param lsp L2LoginServerPacket
  • lineage2.gameserver.model.Player.sendPacket()
    Method sendPacket. @param p IStaticPacket
  • lineage2.loginserver.L2LoginClient.sendPacket()
    Method sendPacket. @param lsp L2LoginServerPacket
  • mods.railcraft.common.util.network.PacketEffect.sendPacket()
  • mods.railcraft.common.util.network.PacketGuiReturn.sendPacket()
  • net.sf.l2j.gameserver.model.L2Character.sendPacket()
    Not Implemented.

    Overriden in :

  • L2PcInstance


  • @param mov the mov
  • net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()
    Send a Server->Client packet StatusUpdate to the L2PcInstance. @param packet the packet
  • net.sf.l2j.loginserver.L2LoginClient.sendPacket()
  • org.getspout.spout.player.SpoutCraftPlayer.sendPacket()
  • org.getspout.spoutapi.player.SpoutPlayer.sendPacket()
    Sends a MCPacket to the client @param packet to send
  • org.jivesoftware.smack.Connection.sendPacket()
    Sends the specified packet to the server. @param packet the packet to send.
  • org.jivesoftware.smack.XMPPConnection.sendPacket()
  • org.pcap4j.core.PcapHandle.sendPacket()
    @param packet @throws PcapNativeException @throws NotOpenException @throws NullPointerException
  • org.thingml.bglib.BGAPITransport.sendPacket()

  • Examples of org.jivesoftware.smack.XMPPConnection.sendPacket()

            try{
                connection.login(user, password);
                System.out.println("Logged in as " + connection.getUser());
                Presence presence = new Presence(Presence.Type.available);
                connection.sendPacket(presence);

            } catch (XMPPException ex){
                Logger.getLogger(JabberWorkItemHandler.class.getName()).log(Level.SEVERE, null, ex);
                System.out.println("Failed to log in as " + connection.getUser());
                System.exit(1);
    View Full Code Here

    Examples of org.jivesoftware.smack.XMPPConnection.sendPacket()

                    LOG.info("Logging in anonymously to XMPP on connection: " + connection);
                    connection.loginAnonymously();
                }

                // now lets send a presence
                connection.sendPacket(new Presence(Presence.Type.AVAILABLE));
            }
            return connection;
        }

        public boolean isSingleton() {
    View Full Code Here

    Examples of org.jivesoftware.smack.XMPPConnection.sendPacket()

                while (true) {
                    IQ testIQ = new Time();
                    testIQ.setType(IQ.Type.GET);
                    testIQ.setTo(readerAddress);
                    PacketCollector collector = con.createPacketCollector(new PacketIDFilter(testIQ.getPacketID()));
                    con.sendPacket(testIQ);
                    // Wait 5 seconds.
                    long start = System.currentTimeMillis();
                    Packet result = collector.nextResult(5000);
                    collector.cancel();
                    // If we got a result, continue.
    View Full Code Here

    Examples of org.jivesoftware.smack.XMPPConnection.sendPacket()

                // Now start flooding packets.
                Message testMessage = new Message(readerAddress);
                testMessage.setBody("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa");
                while (!done) {
                    con.sendPacket(testMessage);
                    packetCount.getAndIncrement();
                }
            }
            catch (Exception e) {
                System.out.println("\nError: " + e.getMessage());
    View Full Code Here

    Examples of org.pcap4j.core.PcapHandle.sendPacket()

                      .paddingAtBuild(true);

          for (int i = 0; i < COUNT; i++) {
            Packet p = etherBuilder.build();
            System.out.println(p);
            sendHandle.sendPacket(p);
            try {
              Thread.sleep(1000);
            } catch (InterruptedException e) {
              break;
            }
    View Full Code Here

    Examples of org.thingml.bglib.BGAPITransport.sendPacket()

            } catch (InterruptedException ex) {
                Logger.getLogger(CheckBGAPIVersion.class.getName()).log(Level.SEVERE, null, ex);
            }
            System.out.println( "Requesting Version Number..." );
            BGAPIPacket p = new BGAPIPacket(0, 0, 8); // Get Info Packet
            bgapi.sendPacket(p);
           
        }

        public void packetSent(BGAPIPacket packet) {}
    View Full Code Here
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