Examples of sendPacket()

  • com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.sendPacket()
    Send a Server->Client packet StatusUpdate to the L2PcInstance.

  • com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance.sendPacket()
  • com.l2jfrozen.loginserver.L2LoginClient.sendPacket()
  • it.hakvoort.neuroclient.agent.EEGAgent.sendPacket()
  • jpcap.JpcapSender.sendPacket()
    Sends a packet.

    If this JpcapSender instance was created by openDevice(), you need to set the Datalink layer's header (e.g., Ethernet header) of the packet.

    If this JpcapSender instance was created by openRawSocket(), you can only send IP packets, but you may not need to set the Datalink layer's header of the IP packets you want to send.
    Note: the implementation and behavior of a raw socket may vary in different OS. For example, in Windows 2000/XP, you need to manually set the datalink/IP headers of a packet. @param packet Packet to be sent

  • l2p.gameserver.model.L2Character.sendPacket()
  • l2p.gameserver.model.L2Playable.sendPacket()
  • l2p.gameserver.model.L2Player.sendPacket()
    Send a Server->Client packet StatusUpdate to the L2Player.

  • l2p.gameserver.network.L2GameClient.sendPacket()
  • lineage2.gameserver.model.Creature.sendPacket()
    Method sendPacket. @param mov IStaticPacket
  • lineage2.gameserver.model.GameObject.sendPacket()
    Method sendPacket. @param lsp L2LoginServerPacket
  • lineage2.gameserver.model.Playable.sendPacket()
    Method sendPacket. @param lsp L2LoginServerPacket
  • lineage2.gameserver.model.Player.sendPacket()
    Method sendPacket. @param p IStaticPacket
  • lineage2.loginserver.L2LoginClient.sendPacket()
    Method sendPacket. @param lsp L2LoginServerPacket
  • mods.railcraft.common.util.network.PacketEffect.sendPacket()
  • mods.railcraft.common.util.network.PacketGuiReturn.sendPacket()
  • net.sf.l2j.gameserver.model.L2Character.sendPacket()
    Not Implemented.

    Overriden in :

  • L2PcInstance


  • @param mov the mov
  • net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()
    Send a Server->Client packet StatusUpdate to the L2PcInstance. @param packet the packet
  • net.sf.l2j.loginserver.L2LoginClient.sendPacket()
  • org.getspout.spout.player.SpoutCraftPlayer.sendPacket()
  • org.getspout.spoutapi.player.SpoutPlayer.sendPacket()
    Sends a MCPacket to the client @param packet to send
  • org.jivesoftware.smack.Connection.sendPacket()
    Sends the specified packet to the server. @param packet the packet to send.
  • org.jivesoftware.smack.XMPPConnection.sendPacket()
  • org.pcap4j.core.PcapHandle.sendPacket()
    @param packet @throws PcapNativeException @throws NotOpenException @throws NullPointerException
  • org.thingml.bglib.BGAPITransport.sendPacket()

  • Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()

                target.endDecayTask();

            if (send)
            {
                    if (iu != null)
                      player.sendPacket(iu);
                else
                  player.sendPacket(new ItemList(player, false));
            }
            }
        }
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()

            if (send)
            {
                    if (iu != null)
                      player.sendPacket(iu);
                else
                  player.sendPacket(new ItemList(player, false));
            }
            }
        }

        @Override
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()

                return;
            }
          L2HennaInstance temp = new L2HennaInstance(template);

        HennaItemInfo hii = new HennaItemInfo(temp,activeChar);
        activeChar.sendPacket(hii);
      }

      /* (non-Javadoc)
       * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
       */
     
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()

            if(clan == null)
              return;
            L2ClanMember member = clan.getClanMember(_player);
            if(member == null)
              return;
            activeChar.sendPacket(new PledgeReceiveMemberInfo(member));
        }
       
        @Override
        public String getType()
        {
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()

            L2PcInstance activeChar = getClient().getActiveChar();
            if (activeChar == null) return;

            L2HennaInstance[] henna = HennaTreeTable.getInstance().getAvailableHenna(activeChar.getClassId());
            HennaEquipList he = new HennaEquipList(activeChar, henna);
            activeChar.sendPacket(he);
        }

        /* (non-Javadoc)
         * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
         */
     
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()

                      }

                          SystemMessage smsg = new SystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);
                          smsg.addString(activeChar.getName());
                          smsg.addNumber(damage);
                          player.sendPacket(smsg);

                    }
                    else
                      target.reduceCurrentHp(damage, activeChar);
                      }
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()

                      if (attacker instanceof L2PcInstance)
                      {
                        L2PcInstance player = (L2PcInstance)attacker;
                        if (isOverhit() && attacker == getOverhitAttacker())
                        {
                          player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT));
                          exp += calculateOverhitExp(exp);
                        }
                      }

                      // Distribute the Exp and SP between the L2PcInstance and its L2Summon
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()

                    if (attacker instanceof L2PcInstance)
                    {
                      L2PcInstance player = (L2PcInstance)attacker;
                      if (isOverhit() && attacker == getOverhitAttacker())
                      {
                        player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT));
                        exp += calculateOverhitExp(exp);
                      }
                    }

                    // Distribute Experience and SP rewards to L2PcInstance Party members in the known area of the last attacker
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()

        L2PcInstance activeChar = (L2PcInstance) playable;
        L2Object target = activeChar.getTarget();

        if (!(target instanceof L2DoorInstance))
        {
          activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
          activeChar.sendPacket(new ActionFailed());
          return;
        }
        L2DoorInstance door = (L2DoorInstance)target;
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.sendPacket()

        L2Object target = activeChar.getTarget();

        if (!(target instanceof L2DoorInstance))
        {
          activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
          activeChar.sendPacket(new ActionFailed());
          return;
        }
        L2DoorInstance door = (L2DoorInstance)target;

        if (!(activeChar.isInsideRadius(door, INTERACTION_DISTANCE, false, false)))
    View Full Code Here
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