Examples of requestSync()


Examples of marauroa.server.game.container.PlayerEntry.requestSync()

       * So if object has the attribute, we request a sync perception as
       * we have entered a new zone.
       */
      PlayerEntry entry = playerContainer.get(object);
      if (entry != null) {
        entry.requestSync();
      }
    }
  }

  /**
 
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Examples of marauroa.server.game.container.PlayerEntry.requestSync()

      }

      /*
       * Notify Player Entry that this player is out of Sync
       */
      entry.requestSync();
    } catch (Exception e) {
      logger.error("error while processing OutOfSyncEvent", e);
    }
  }

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