Package marauroa.server.game.messagehandler

Source Code of marauroa.server.game.messagehandler.OutOfSyncHandler

/* $Id: OutOfSyncHandler.java,v 1.2 2010/05/27 18:51:45 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Marauroa                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package marauroa.server.game.messagehandler;

import marauroa.common.Log4J;
import marauroa.common.net.message.Message;
import marauroa.common.net.message.MessageC2SOutOfSync;
import marauroa.server.game.GameServerManager;
import marauroa.server.game.container.ClientState;
import marauroa.server.game.container.PlayerEntry;

/**
* When client get out of sync because it has lost part
* of the messages stream, it can request a
* synchronization to continue game.
*/
//TODO: Consider removing this message as with TCP it won't fail.
class OutOfSyncHandler extends MessageHandler {
  /** the logger instance. */
  private static final marauroa.common.Logger logger = Log4J.getLogger(GameServerManager.class);

  /**
   * This message is send from client to notify that client suffered a network
   * problem and request data to be resend again to it.
   *
   * @param message
   *            the out of sync message
   */
  @Override
  public void process(Message message) {
    MessageC2SOutOfSync msg = (MessageC2SOutOfSync) message;
    try {
      int clientid = msg.getClientID();
      PlayerEntry entry = playerContainer.get(clientid);

      // verify event
      if (!isValidEvent(msg, entry, ClientState.GAME_BEGIN)) {
        return;
      }

      /*
       * Notify Player Entry that this player is out of Sync
       */
      entry.requestSync();
    } catch (Exception e) {
      logger.error("error while processing OutOfSyncEvent", e);
    }
  }

}
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