for (Player player : World.getAroundPlayers(getActor(), 300, 200))
{
QuestState questState = player.getQuestState(_024_InhabitantsOfTheForestOfTheDead.class);
if ((questState != null) && (questState.getCond() == 3))
{
q.notifyEvent("seePlayer", questState, getActor());
}
}
}
return super.thinkActive();
}