Examples of notifyEvent()


Examples of it.eng.spago.event.IEventNotifier.notifyEvent()

            if (monitor != null) {
                monitor.stop();
            }
           
            if (eventNotifier != null) {
              eventNotifier.notifyEvent(
                new ServiceEndEvent(null),
                requestContext);
            }
           
        } // finally
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Examples of it.eng.spago.event.IEventNotifier.notifyEvent()

           
            // Retrieve HTTP session
            HttpSession session = request.getSession(true);

          eventNotifier = EventNotifierFactory.getEventNotifier();
          eventNotifier.notifyEvent(
                new ServiceStartEvent(session),
                requestContext);
           
          // Trace only after calling listener, so the session id can be written on log files
            TracerSingleton.log(Constants.NOME_MODULO, TracerSingleton.DEBUG,
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Examples of it.eng.spago.event.IEventNotifier.notifyEvent()

            if (monitor != null) {
                monitor.stop();
            }
           
            if (eventNotifier != null) {
              eventNotifier.notifyEvent(
                new ServiceEndEvent(null),
                requestContext);
            }
           
        } // finally
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Examples of l2p.gameserver.model.quest.Quest.notifyEvent()

      if(q1 != null)
      {
        st.giveItems(ADENA_ID, 18100);
        st.addExpAndSp(60000, 3000, true);
        QuestState qs1 = q1.newQuestState(player, STARTED);
        q1.notifyEvent("30621-01.htm", qs1, npc);
        st.playSound(SOUND_MIDDLE);
        st.exitCurrentQuest(false);
      }
      return null;
    }
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Examples of l2p.gameserver.model.quest.Quest.notifyEvent()

      Quest q2 = QuestManager.getQuest(_185_NikolasCooperationConsideration.class);
      if(q2 != null)
      {
        st.giveItems(ADENA_ID, 18100);
        QuestState qs2 = q2.newQuestState(st.getPlayer(), STARTED);
        q2.notifyEvent("30621-01.htm", qs2, npc);
        st.playSound(SOUND_MIDDLE);
        st.exitCurrentQuest(false);
      }
      return null;
    }
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Examples of l2p.gameserver.model.quest.Quest.notifyEvent()

      Quest q1 = QuestManager.getQuest(_142_FallenAngelRequestOfDawn.class);
      if(q1 != null)
      {
        st.exitCurrentQuest(false);
        QuestState qs1 = q1.newQuestState(st.getPlayer(), STARTED);
        q1.notifyEvent("warehouse_chief_natools_q0141_01.htm", qs1, npc);
        return null;
      }
    }
    else if(event.equalsIgnoreCase("quest_accept_143"))
    {
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Examples of l2p.gameserver.model.quest.Quest.notifyEvent()

      Quest q1 = QuestManager.getQuest(_143_FallenAngelRequestOfDusk.class);
      if(q1 != null)
      {
        st.exitCurrentQuest(false);
        QuestState qs1 = q1.newQuestState(st.getPlayer(), STARTED);
        q1.notifyEvent("warehouse_chief_natools_q0141_01.htm", qs1, npc);
        return null;
      }
    }
    return htmltext;
  }
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Examples of lineage2.gameserver.model.quest.Quest.notifyEvent()

      Quest q1 = QuestManager.getQuest(_184_NikolasCooperationContract.class);
      if (q1 != null)
      {
        st.giveItems(ADENA_ID, 26866);
        QuestState qs1 = q1.newQuestState(player, STARTED);
        q1.notifyEvent("30621-01.htm", qs1, npc);
        st.playSound(SOUND_MIDDLE);
        st.exitCurrentQuest(false);
      }
      return null;
    }
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Examples of lineage2.gameserver.model.quest.Quest.notifyEvent()

      Quest q2 = QuestManager.getQuest(_185_NikolasCooperationConsideration.class);
      if (q2 != null)
      {
        st.giveItems(ADENA_ID, 18100);
        QuestState qs2 = q2.newQuestState(st.getPlayer(), STARTED);
        q2.notifyEvent("30621-01.htm", qs2, npc);
        st.playSound(SOUND_MIDDLE);
        st.exitCurrentQuest(false);
      }
      return null;
    }
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Examples of lineage2.gameserver.model.quest.Quest.notifyEvent()

      for (Player player : World.getAroundPlayers(getActor(), 300, 200))
      {
        QuestState questState = player.getQuestState(_024_InhabitantsOfTheForestOfTheDead.class);
        if ((questState != null) && (questState.getCond() == 3))
        {
          q.notifyEvent("seePlayer", questState, getActor());
        }
      }
    }
    return super.thinkActive();
  }
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