if (partnerIU != null) _partner.sendPacket(partnerIU);
else _partner.sendPacket(new ItemList(_partner, false));
// Update current load as well
StatusUpdate playerSU = new StatusUpdate(_owner.getObjectId());
playerSU.addAttribute(StatusUpdate.CUR_LOAD, _owner.getCurrentLoad());
_owner.sendPacket(playerSU);
playerSU = new StatusUpdate(_partner.getObjectId());
playerSU.addAttribute(StatusUpdate.CUR_LOAD, _partner.getCurrentLoad());
_partner.sendPacket(playerSU);