Package net.minecraft.client.renderer

Examples of net.minecraft.client.renderer.Tessellator.draw()


            renderer.renderFaceZNeg(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
            tessellator.draw();
            tessellator.startDrawingQuads();
            tessellator.setNormal(0.0F, 1.0F, 0.0F);
            renderer.renderFaceYPos(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
            tessellator.draw();
            tessellator.startDrawingQuads();
            tessellator.setNormal(0.0F, -1.0F, 0.0F);
            renderer.renderFaceYNeg(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
            tessellator.draw();
        }
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            renderer.renderFaceYPos(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
            tessellator.draw();
            tessellator.startDrawingQuads();
            tessellator.setNormal(0.0F, -1.0F, 0.0F);
            renderer.renderFaceYNeg(par1BlockHopper, 0.0D, 0.0D, 0.0D, icon);
            tessellator.draw();
        }
        else
        {
            renderer.renderStandardBlock(par1BlockHopper, par2, par3, par4);
        }
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        Tessellator tessellator = Tessellator.instance;
        GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, -1F, 0.0F);
        renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
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        renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, -1F);
        renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
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        renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, -1F);
        renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, 1.0F);
        renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
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        renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, 1.0F);
        renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(-1F, 0.0F, 0.0F);
        renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
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        renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(-1F, 0.0F, 0.0F);
        renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(1.0F, 0.0F, 0.0F);
        renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, meta));
        tessellator.draw();
        GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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        renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, meta));
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(1.0F, 0.0F, 0.0F);
        renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, meta));
        tessellator.draw();
        GL11.glTranslatef(0.5F, 0.5F, 0.5F);
    }

    /*public File getMinecraftDir ()
    {
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                GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
                tessellator.startDrawingQuads();
                tessellator.setNormal(0.0F, -1.0F, 0.0F);
                renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata));
                tessellator.draw();
                tessellator.startDrawingQuads();
                tessellator.setNormal(0.0F, 1.0F, 0.0F);
                renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata));
                tessellator.draw();
                tessellator.startDrawingQuads();
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                renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata));
                tessellator.draw();
                tessellator.startDrawingQuads();
                tessellator.setNormal(0.0F, 1.0F, 0.0F);
                renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata));
                tessellator.draw();
                tessellator.startDrawingQuads();
                tessellator.setNormal(0.0F, 0.0F, -1.0F);
                renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, metadata));
                tessellator.draw();
                tessellator.startDrawingQuads();
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