Package net.minecraft.client.renderer

Examples of net.minecraft.client.renderer.Tessellator.draw()


    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, -1.0F);
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
    renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, metadata));
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
    renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata));
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
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    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
    renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, metadata));
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(-1.0F, 0.0F, 0.0F);
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);

    tessellator.setBrightness(15 << 20 | 15 << 6);
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      tessellator.setColorRGBA_I(color[i], 0xFF);
      renderer.renderFaceXNeg(block, 0, 0, 0, terminal.colorLayers[i]);
    }

    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setNormal(1.0F, 0.0F, 0.0F);
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
    renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
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    tessellator.startDrawingQuads();
    tessellator.setNormal(1.0F, 0.0F, 0.0F);
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
    renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, metadata));
    tessellator.addTranslation(0.0F, 0.0F, 0.0F);
    tessellator.draw();

    GL11.glTranslatef(0.5F, 0.5F, 0.5F);
  }

  public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
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        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, -1F, 0.0F);
        renderer.renderFaceYNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        renderer.renderFaceYPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
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        renderer.renderFaceYNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        renderer.renderFaceYPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, -1F);
        renderer.renderFaceZNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
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        renderer.renderFaceYPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, -1F);
        renderer.renderFaceZNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, 1.0F);
        renderer.renderFaceZPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
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        renderer.renderFaceZNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 0.0F, 1.0F);
        renderer.renderFaceZPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(-1F, 0.0F, 0.0F);
        renderer.renderFaceXNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
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        renderer.renderFaceZPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(-1F, 0.0F, 0.0F);
        renderer.renderFaceXNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(1.0F, 0.0F, 0.0F);
        renderer.renderFaceXPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
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        renderer.renderFaceXNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();
        tessellator.startDrawingQuads();
        tessellator.setNormal(1.0F, 0.0F, 0.0F);
        renderer.renderFaceXPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
        tessellator.draw();

        GL11.glPopAttrib();
      }
    }
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