// GridContainer für das Interface erstellen und setzen
GridContainer grid = new GridContainer(3, 3);
grid.add(selectList, 0, 2, GridContainer.MODUS_X_RIGHT,
GridContainer.MODUS_Y_UP);
grid.add(this.finishDialog, 2, 1);
grid.maximizeSize();
this.gui.setMainContainer(grid);
this.figure = new PlayerFigure(parent, startPosition, this);
this.setFigures(avaiableFigures, startFigure);
this.setActivSavepoint(this.figure.getPosition());