if(activeChar.getTarget() == nearest_target)
{
if(nearest_target.isNpc())
{
activeChar.sendPacket(new MyTargetSelected(nearest_target.getObjectId(), activeChar.getLevel() - nearest_target.getLevel()));
activeChar.sendPacket(nearest_target.makeStatusUpdate(StatusUpdate.CUR_HP, StatusUpdate.MAX_HP));
activeChar.sendPacket(new ValidateLocation(nearest_target), Msg.ActionFail);
}
else
{
activeChar.sendPacket(new MyTargetSelected(nearest_target.getObjectId(), 0));