Package lineage2.gameserver.model.instances

Examples of lineage2.gameserver.model.instances.NpcInstance.dropItem()


            }
            break;
          case 22265:
            if (Rnd.chance(6))
            {
              actor.dropItem(player, RED_CRYSTAL, 1);
            }
            break;
          case 22260:
            if (Rnd.chance(23))
            {
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            }
            break;
          case 22260:
            if (Rnd.chance(23))
            {
              actor.dropItem(player, YELLOW_CRYSTAL, 1);
            }
            break;
          case 22262:
            if (Rnd.chance(12))
            {
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            }
            break;
          case 22262:
            if (Rnd.chance(12))
            {
              actor.dropItem(player, GREEN_CRYSTAL, 1);
            }
            break;
          case 22264:
            if (Rnd.chance(12))
            {
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            }
            break;
          case 22264:
            if (Rnd.chance(12))
            {
              actor.dropItem(player, GREEN_CRYSTAL, 1);
            }
            break;
          case 22266:
            if (Rnd.chance(5))
            {
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            }
            break;
          case 22266:
            if (Rnd.chance(5))
            {
              actor.dropItem(player, RED_CRYSTAL, 1);
            }
            break;
          case 22257:
            if (Rnd.chance(21))
            {
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            }
            break;
          case 22257:
            if (Rnd.chance(21))
            {
              actor.dropItem(player, YELLOW_CRYSTAL, 1);
            }
            break;
          case 22258:
            if (Rnd.chance(22))
            {
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            }
            break;
          case 22258:
            if (Rnd.chance(22))
            {
              actor.dropItem(player, YELLOW_CRYSTAL, 1);
            }
            break;
        }
      }
    }
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    {
      final Player player = killer.getPlayer();
      if (player != null)
      {
        final NpcInstance actor = getActor();
        actor.dropItem(player, SPIRIT_OF_LAKE, 1);
        if (Rnd.chance(10))
        {
          actor.dropItem(player, BLUE_CRYSTAL, 1);
        }
      }
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      {
        final NpcInstance actor = getActor();
        actor.dropItem(player, SPIRIT_OF_LAKE, 1);
        if (Rnd.chance(10))
        {
          actor.dropItem(player, BLUE_CRYSTAL, 1);
        }
      }
    }
    super.onEvtDead(killer);
  }
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