/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.isle_of_prayer;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.NpcInstance;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class WaterDragonDetractor extends Fighter
{
/**
* Field SPIRIT_OF_LAKE. (value is 9689)
*/
private static final int SPIRIT_OF_LAKE = 9689;
/**
* Field BLUE_CRYSTAL. (value is 9595)
*/
private static final int BLUE_CRYSTAL = 9595;
/**
* Constructor for WaterDragonDetractor.
* @param actor NpcInstance
*/
public WaterDragonDetractor(NpcInstance actor)
{
super(actor);
}
/**
* Method onEvtDead.
* @param killer Creature
*/
@Override
protected void onEvtDead(Creature killer)
{
if (killer != null)
{
final Player player = killer.getPlayer();
if (player != null)
{
final NpcInstance actor = getActor();
actor.dropItem(player, SPIRIT_OF_LAKE, 1);
if (Rnd.chance(10))
{
actor.dropItem(player, BLUE_CRYSTAL, 1);
}
}
}
super.onEvtDead(killer);
}
}