final NpcInstance actor = getActor();
if (target.isInRange(actor, actor.getAggroRange()) && target.isPlayable() && !target.isDead() && !target.isInvisible())
{
if (actor.getNpcId() == 18667)
{
actor.doCast(SkillTable.getInstance().getInfo(Rnd.get(5423, 5424), 9), actor, false);
actor.doDie(null);
}
else if (actor.getNpcId() == 18668)
{
for (int i = 0; i < Rnd.get(1, 4); i++)