/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.seedofinfinity;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.DefaultAI;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.tables.SkillTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class WardofDeath extends DefaultAI
{
/**
* Field mobs.
*/
private static final int[] mobs =
{
22516,
22520,
22522,
22524
};
/**
* Constructor for WardofDeath.
* @param actor NpcInstance
*/
public WardofDeath(NpcInstance actor)
{
super(actor);
actor.startImmobilized();
}
/**
* Method checkAggression.
* @param target Creature
* @return boolean
*/
@Override
protected boolean checkAggression(Creature target)
{
final NpcInstance actor = getActor();
if (target.isInRange(actor, actor.getAggroRange()) && target.isPlayable() && !target.isDead() && !target.isInvisible())
{
if (actor.getNpcId() == 18667)
{
actor.doCast(SkillTable.getInstance().getInfo(Rnd.get(5423, 5424), 9), actor, false);
actor.doDie(null);
}
else if (actor.getNpcId() == 18668)
{
for (int i = 0; i < Rnd.get(1, 4); i++)
{
actor.getReflection().addSpawnWithoutRespawn(mobs[Rnd.get(mobs.length)], actor.getLoc(), 100);
}
actor.doDie(null);
}
}
return true;
}
}