index = j+base;
for (k = 0, tOffset = vOffset;
k < texCoordSetCount; k++) {
FloatBuffer texBuffer = (FloatBuffer)src.refTexCoordsBuffer[k].getROBuffer();
texBuffer.position(src.indexTexCoord[k][index]*texCoordStride);
texBuffer.get(vertexData, tOffset, texCoordStride);
tOffset += texCoordStride;
}
vOffset += stride;
}