height += 15;
gl.glPushMatrix();
gl.glTranslatef(posX - quantum, posY + quantum - height, posZ + quantum);
gl.glScalef(0.1f, 0.1f, 0.1f);
gl.glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
glut.glutStrokeString(GLUT.STROKE_MONO_ROMAN, "objectsCount: " + nodeCount);
gl.glPopMatrix();
}
private void addGarbage(int index) {
if (nodesGarbage == null) {