gl.glPushMatrix();
gl.glTranslatef(posX - quantum, posY + quantum - height, posZ + quantum);
gl.glScalef(0.1f, 0.1f, 0.1f);
gl.glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
glut.glutStrokeString(GLUT.STROKE_MONO_ROMAN, "ID: " + octantID);
gl.glPopMatrix();
height += 15;
gl.glPushMatrix();
gl.glTranslatef(posX - quantum, posY + quantum - height, posZ + quantum);