Examples of glTexEnvf()


Examples of javax.media.opengl.GL.glTexEnvf()

      gl.glEnable(GL.GL_COLOR_MATERIAL);
      gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
      gl.glShadeModel(GL.GL_SMOOTH);

    // Texturing
      gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE);
   
      // View
      initGLViewPort();
      cameraChanged();
   
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Examples of javax.media.opengl.GL.glTexEnvf()

//    gl.glPointSize(buf.get());
//    System.out.println(buf.get());
//    System.out.println(buf.get());
     
    // Texturing
    gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE);
   
//    gl.glEnable(GL.GL_MULTISAMPLE);   
   
      // View
      initGLViewPort();
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Examples of javax.media.opengl.GL2.glTexEnvf()

        {
            if (dc.isPickingMode())
            {
                // Set up to replace the non-transparent texture colors with the single pick color.
                gl.glEnable(GL.GL_TEXTURE_2D);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_COMBINE);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);

                Color pickColor = dc.getUniquePickColor();
                pickCandidates.addPickableObject(this.createPickedObject(dc, pickColor));
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Examples of javax.media.opengl.GL2.glTexEnvf()

            if (dc.isPickingMode())
            {
                // Set up to replace the non-transparent texture colors with the single pick color.
                gl.glEnable(GL.GL_TEXTURE_2D);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_COMBINE);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);

                Color pickColor = dc.getUniquePickColor();
                pickCandidates.addPickableObject(this.createPickedObject(dc, pickColor));
                gl.glColor3ub((byte) pickColor.getRed(), (byte) pickColor.getGreen(), (byte) pickColor.getBlue());
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Examples of javax.media.opengl.GL2.glTexEnvf()

            {
                // Set up to replace the non-transparent texture colors with the single pick color.
                gl.glEnable(GL.GL_TEXTURE_2D);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_COMBINE);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);

                Color pickColor = dc.getUniquePickColor();
                pickCandidates.addPickableObject(this.createPickedObject(dc, pickColor));
                gl.glColor3ub((byte) pickColor.getRed(), (byte) pickColor.getGreen(), (byte) pickColor.getBlue());
            }
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Examples of javax.media.opengl.GL2.glTexEnvf()

        }
        finally
        {
            if (dc.isPickingMode())
            {
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, OGLUtil.DEFAULT_TEX_ENV_MODE);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, OGLUtil.DEFAULT_SRC0_RGB);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, OGLUtil.DEFAULT_COMBINE_RGB);
            }

            gl.glDisable(GL.GL_TEXTURE_2D);
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Examples of javax.media.opengl.GL2.glTexEnvf()

        finally
        {
            if (dc.isPickingMode())
            {
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, OGLUtil.DEFAULT_TEX_ENV_MODE);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, OGLUtil.DEFAULT_SRC0_RGB);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, OGLUtil.DEFAULT_COMBINE_RGB);
            }

            gl.glDisable(GL.GL_TEXTURE_2D);
            osh.pop(gl);
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Examples of javax.media.opengl.GL2.glTexEnvf()

        {
            if (dc.isPickingMode())
            {
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, OGLUtil.DEFAULT_TEX_ENV_MODE);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, OGLUtil.DEFAULT_SRC0_RGB);
                gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, OGLUtil.DEFAULT_COMBINE_RGB);
            }

            gl.glDisable(GL.GL_TEXTURE_2D);
            osh.pop(gl);
        }
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Examples of javax.media.opengl.GL2.glTexEnvf()

        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);

        gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
        gl.glEnable(GL.GL_BLEND);
        gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);

        gl.glEnable(GL.GL_TEXTURE_2D);
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Examples of javax.media.opengl.GL2.glTexEnvf()

      gl.glEnable(GL2.GL_COLOR_MATERIAL);
      gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE);
      gl.glShadeModel(GL2.GL_SMOOTH);

    // Texturing
      gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE);
   
      // View
      initGLViewPort();
      cameraChanged();
   
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