gl3.glGenVertexArrays(1, IntBuffer.wrap(vertexArrayObject));
gl3.glBindVertexArray(vertexArrayObject[0]);
gl3.glEnable(GL3.GL_CULL_FACE);
gl3.glCullFace(GL3.GL_BACK);
gl3.glFrontFace(GL3.GL_CW);
}
@Override
public void dispose(GLAutoDrawable glad) {
System.out.println("dispose");