void {@native glFrontFace}(GLenum mode);
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final GL gl = GLContext.getCurrentGL(); if (!record.isValid() || record.windOrder != windOrder) { switch (windOrder) { case CounterClockWise: gl.glFrontFace(GL.GL_CCW); break; case ClockWise: gl.glFrontFace(GL.GL_CW); break; }
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switch (windOrder) { case CounterClockWise: gl.glFrontFace(GL.GL_CCW); break; case ClockWise: gl.glFrontFace(GL.GL_CW); break; } record.windOrder = windOrder; } }