Examples of glEnable()


Examples of javax.media.opengl.GL2.glEnable()

        color[1] = green;
        color[2] = blue;
        gl.glFogi(GL2.GL_FOG_MODE, GL2.GL_EXP);
        gl.glFogfv(GL2.GL_FOG_COLOR, color, 0);
        gl.glFogf(GL2.GL_FOG_DENSITY, density);
        gl.glEnable(GL2.GL_FOG);
    }


    // ---------------------------------------------------------------------
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Examples of javax.media.opengl.GL3.glEnable()

        texture = initializeTexture(gl3);

        gl3.glGenVertexArrays(1, IntBuffer.wrap(vertexArrayObject));
        gl3.glBindVertexArray(vertexArrayObject[0]);

        gl3.glEnable(GL3.GL_CULL_FACE);
        gl3.glCullFace(GL3.GL_BACK);
        gl3.glFrontFace(GL3.GL_CW);
    }

    @Override
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Examples of javax.microedition.khronos.opengles.GL11.glEnable()

        _transform.scale(1.5f);

        // Create the cube for "instanced" rendering
        _cube = new Cube(gl);

        gl.glEnable(GL10.GL_TEXTURE_2D);

        // Load the texture bitmap
        final Bitmap bitmap = Bitmap.getBitmapResource("BlackBerry.png");
        if (bitmap != null) {
            final int[] textureIds = new int[1];
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Examples of net.java.games.jogl.GL.glEnable()

        GLU glu = drawable.getGLU();
        gl.glGenTextures(1, textures);
        gl.glBindTexture(GL.GL_TEXTURE_2D, textures[0]);
        gl.glDisable(GL.GL_DEPTH_TEST);
        gl.glDisable(GL.GL_LIGHTING);
        gl.glEnable(GL.GL_TEXTURE_2D);
        //gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);

        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);
        gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
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Examples of net.rim.device.api.opengles.GL20.glEnable()

        _cube = new Cube();
        _cube.init(gl);

        // Initialize OpenGL state and load all OpenGL resources
        gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
        gl.glEnable(GL20.GL_DEPTH_TEST);
        gl.glEnable(GL20.GL_CULL_FACE);

        // Load the shaders
        _program =
                createShaderProgram(gl, getSource(VERTEX_SHADER),
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