Package net.rim.device.api.opengles

Examples of net.rim.device.api.opengles.GL20.glEnable()


        _cube = new Cube();
        _cube.init(gl);

        // Initialize OpenGL state and load all OpenGL resources
        gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
        gl.glEnable(GL20.GL_DEPTH_TEST);
        gl.glEnable(GL20.GL_CULL_FACE);

        // Load the shaders
        _program =
                createShaderProgram(gl, getSource(VERTEX_SHADER),
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        _cube.init(gl);

        // Initialize OpenGL state and load all OpenGL resources
        gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
        gl.glEnable(GL20.GL_DEPTH_TEST);
        gl.glEnable(GL20.GL_CULL_FACE);

        // Load the shaders
        _program =
                createShaderProgram(gl, getSource(VERTEX_SHADER),
                        getSource(FRAGMENT_SHADER));
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