buffer.removeVBOID(context.getGlContextRep());
final IntBuffer idBuff = BufferUtils.createIntBuffer(1);
idBuff.put(id);
idBuff.flip();
gl.glDeleteBuffers(1, idBuff);
}
public void updateTexture1DSubImage(final Texture1D destination, final int dstOffsetX, final int dstWidth,
final ByteBuffer source, final int srcOffsetX) {
updateTexSubImage(destination, dstOffsetX, 0, 0, dstWidth, 0, 0, source, srcOffsetX, 0, 0, 0, 0, null);