Examples of didFailManeuver()


Examples of megamek.common.Aero.didFailManeuver()

        } else if ((last.getType() == MovePath.STEP_DEC) && (vel > 0)) {
            setDecEnabled(true);
        }

        // if the aero has failed a maneuver this turn, then don't allow
        if (a.didFailManeuver()) {
            setAccEnabled(false);
            setDecEnabled(false);
        }

        // if accelerated/decelerate at the end of last turn then disable
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Examples of megamek.common.Aero.didFailManeuver()

            setDecNEnabled(true);
        }

        // acc/dec next needs to be disabled if acc/dec used before a failed
        // maneuver
        if (a.didFailManeuver() && a.didAccDecNow()) {
            setDecNEnabled(false);
            setAccNEnabled(false);
        }

        // if in atmosphere, limit acceleration to 2x safe thrust
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Examples of megamek.common.Aero.didFailManeuver()

        if (a.isSpheroid()) {
            return;
        }

        if (a.didFailManeuver()) {
            setManeuverEnabled(false);
        }

        if ((null != cmd) && cmd.contains(MovePath.STEP_MANEUVER)) {
            setManeuverEnabled(false);
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Examples of megamek.common.Aero.didFailManeuver()

        } else if ((last.getType() == MovePath.STEP_DEC) && (vel > 0)) {
            setDecEnabled(true);
        }

        // if the aero has failed a maneuver this turn, then don't allow
        if (a.didFailManeuver()) {
            setAccEnabled(false);
            setDecEnabled(false);
        }

        // if accelerated/decelerate at the end of last turn then disable
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Examples of megamek.common.Aero.didFailManeuver()

            setDecNEnabled(true);
        }

        // acc/dec next needs to be disabled if acc/dec used before a failed
        // maneuver
        if (a.didFailManeuver() && a.didAccDecNow()) {
            setDecNEnabled(false);
            setAccNEnabled(false);
        }

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Examples of megamek.common.Aero.didFailManeuver()

        if (a.isSpheroid() || client.game.getPlanetaryConditions().isVacuum()) {
            return;
        }

        if (!a.didFailManeuver() && ((null == cmd) || !cmd.contains(MovePath.STEP_MANEUVER))) {
            setManeuverEnabled(true);
        }
        return;
    }
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