} else if ((last.getType() == MovePath.STEP_DEC) && (vel > 0)) {
setDecEnabled(true);
}
// if the aero has failed a maneuver this turn, then don't allow
if (a.didFailManeuver()) {
setAccEnabled(false);
setDecEnabled(false);
}
// if accelerated/decelerate at the end of last turn then disable