// Unless there is a fire in the hex already, start one.
if (!h.containsTerrain(Terrains.FIRE)) {
ignite(coords, true, vPhaseReport);
}
//possibly melt ice and snow
if(h.containsTerrain(Terrains.ICE) || h.containsTerrain(Terrains.SNOW)) {
vPhaseReport.addAll(meltIceAndSnow(coords, subjectId));
}
for (Enumeration<Entity> impactHexHits = game.getEntities(coords); impactHexHits.hasMoreElements();) {
Entity entity = impactHexHits.nextElement();
//TacOps, p. 356 - treat as if hit by 5 inferno missiles