Examples of checkIsAttacker()


Examples of com.l2jfrozen.gameserver.model.entity.siege.FortSiege.checkIsAttacker()

            fortsiege = null;
            return false;
          }
         
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan
          if (fortsiege.checkIsAttacker(((L2PcInstance) attacker).getClan()) && fortsiege.checkIsAttacker(getClan()))
          {
            fortsiege = null;
            return false;
          }
        }
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Examples of com.l2jfrozen.gameserver.model.entity.siege.FortSiege.checkIsAttacker()

            fortsiege = null;
            return false;
          }
         
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan
          if (fortsiege.checkIsAttacker(((L2PcInstance) attacker).getClan()) && fortsiege.checkIsAttacker(getClan()))
          {
            fortsiege = null;
            return false;
          }
        }
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Examples of com.l2jfrozen.gameserver.model.entity.siege.FortSiege.checkIsAttacker()

    else if (attacker instanceof L2FortSiegeGuardInstance)
    {
      if (getClan() != null)
      {
        FortSiege fortsiege = FortSiegeManager.getInstance().getSiege(this);
        return fortsiege != null && fortsiege.checkIsAttacker(getClan());
      }
    }
   
    return false;
  }
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Examples of com.l2jfrozen.gameserver.model.entity.siege.Siege.checkIsAttacker()

            siege = null;
            return false;
          }
         
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan
          if (siege.checkIsAttacker(((L2PcInstance) attacker).getClan()) && siege.checkIsAttacker(getClan()))
          {
            siege = null;
            return false;
          }
        }
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Examples of com.l2jfrozen.gameserver.model.entity.siege.Siege.checkIsAttacker()

            siege = null;
            return false;
          }
         
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan
          if (siege.checkIsAttacker(((L2PcInstance) attacker).getClan()) && siege.checkIsAttacker(getClan()))
          {
            siege = null;
            return false;
          }
        }
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Examples of com.l2jfrozen.gameserver.model.entity.siege.Siege.checkIsAttacker()

    else if (attacker instanceof L2SiegeGuardInstance)
    {
      if (getClan() != null)
      {
        Siege siege = SiegeManager.getInstance().getSiege(this);
        return siege != null && siege.checkIsAttacker(getClan()) || DevastatedCastle.getInstance().getIsInProgress();
      }
    }
    else if (attacker instanceof L2FortSiegeGuardInstance)
    {
      if (getClan() != null)
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Examples of net.sf.l2j.gameserver.model.entity.Siege.checkIsAttacker()

          {
            return false;
          }
         
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan
          if (siege.checkIsAttacker(((L2PcInstance) attacker).getClan()) && siege.checkIsAttacker(getClan()))
          {
            return false;
          }
        }
       
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Examples of net.sf.l2j.gameserver.model.entity.Siege.checkIsAttacker()

          {
            return false;
          }
         
          // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan
          if (siege.checkIsAttacker(((L2PcInstance) attacker).getClan()) && siege.checkIsAttacker(getClan()))
          {
            return false;
          }
        }
       
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Examples of net.sf.l2j.gameserver.model.entity.Siege.checkIsAttacker()

    else if (attacker instanceof L2SiegeGuardInstance)
    {
      if (getClan() != null)
      {
        Siege siege = SiegeManager.getInstance().getSiege(this);
        return ((siege != null) && siege.checkIsAttacker(getClan()));
      }
    }
   
    return false;
  }
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