world.add(body1);
Body body2 = new Body("Cue", new Circle(20.0f),1);
//Body body2 = new Body("Cue", new Box(40.0f,40.0f),1);
body2.setPosition(250,0);
body2.adjustVelocity(new Vector2f(0,100));
body2.setRestitution(1.0f);
body2.setFriction(0);
world.add(body2);
}