/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the Phys2D/New Dawn Software nor the names of
* its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;
import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;
/**
* A stacking demonstration
*
* @author Kevin Glass
*/
public class Demo7 extends AbstractDemo {
/** The world in which the simulation takes place */
private World world;
/**
* Create the demo
*/
public Demo7() {
super("Stacking Demo - Hit space");
}
/**
* @see net.phys2d.raw.test.AbstractDemo#keyHit(char)
*/
protected void keyHit(char c) {
super.keyHit(c);
if (c == ' ') {
Body body2 = new Body("Mover1", new Box(40.0f, 40.0f), 300.0f);
body2.setPosition(-50, (float) (((Math.random() * 50) + 150)));
world.add(body2);
body2.adjustAngularVelocity(1);
body2.adjustVelocity(new Vector2f(200,(float) (Math.random() * 200)));
}
}
/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
this.world = world;
Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f));
body1.setPosition(250.0f, 400);
body1.setFriction(1);
world.add(body1);
for (int y=0;y<7;y++) {
int xbase = 250 - (y * 21);
for (int x=0;x<y+1;x++) {
Body body2 = new Body("Mover1", new Box(40.0f, 40.0f), 100.0f);
body2.setPosition(xbase + (x * 42), y*45);
world.add(body2);
}
}
}
/**
* Entry point for tetsing
*
* @param argv The arguments to the test
*/
public static void main(String[] argv) {
Demo7 demo = new Demo7();
demo.start();
}
}