Package net.phys2d.raw.test

Source Code of net.phys2d.raw.test.Demo7

/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
*  * Redistributions of source code must retain the above
*    copyright notice, this list of conditions and the
*    following disclaimer.
*  * Redistributions in binary form must reproduce the above
*    copyright notice, this list of conditions and the following
*    disclaimer in the documentation and/or other materials provided
*    with the distribution.
*  * Neither the name of the Phys2D/New Dawn Software nor the names of
*    its contributors may be used to endorse or promote products
*    derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;

import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.StaticBody;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;

/**
* A stacking demonstration
*
* @author Kevin Glass
*/
public class Demo7 extends AbstractDemo {
  /** The world in which the simulation takes place */
  private World world;
 
  /**
   * Create the demo
   */
  public Demo7() {
    super("Stacking Demo - Hit space");
  }

  /**
   * @see net.phys2d.raw.test.AbstractDemo#keyHit(char)
   */
  protected void keyHit(char c) {
    super.keyHit(c);
   
    if (c == ' ') {
      Body body2 = new Body("Mover1", new Box(40.0f, 40.0f), 300.0f);
      body2.setPosition(-50, (float) (((Math.random() * 50) + 150)));
      world.add(body2);
      body2.adjustAngularVelocity(1);
      body2.adjustVelocity(new Vector2f(200,(float) (Math.random() * 200)));
    }
  }
 
  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    this.world = world;
   
    Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f));
    body1.setPosition(250.0f, 400);
    body1.setFriction(1);
    world.add(body1);
   
    for (int y=0;y<7;y++) {
      int xbase = 250 - (y * 21);
      for (int x=0;x<y+1;x++) {
        Body body2 = new Body("Mover1", new Box(40.0f, 40.0f), 100.0f);
        body2.setPosition(xbase + (x * 42), y*45);
        world.add(body2);
      }
    }
  }
 
  /**
   * Entry point for tetsing
   *
   * @param argv The arguments to the test
   */
  public static void main(String[] argv) {
    Demo7 demo = new Demo7();
    demo.start();
  }
}
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