if (c == ' ') {
Body body2 = new Body("Mover1", new Box(40.0f, 40.0f), 300.0f);
body2.setPosition(-50, (float) (((Math.random() * 50) + 150)));
world.add(body2);
body2.adjustAngularVelocity(1);
body2.adjustVelocity(new Vector2f(200,(float) (Math.random() * 200)));
}
}
/**