MouseEventDispatcher m = PointClikiGame.inputManager().mouseDispatcher();
m.addMinion("mouse.move", fMouseMinion);
m.addMinion("mouse.down", fMouseMinion);
m.addMinion("mouse.up", fMouseMinion);
m.addMinion("mouse.click", fMouseMinion);
m.addMinion("mouse.drag", fMouseMinion);
}
protected void unregisterUIMinion() {
if (fMouseMinion == null) return;
MouseEventDispatcher m = PointClikiGame.inputManager().mouseDispatcher();