Package com.pointcliki.input.InputManager

Examples of com.pointcliki.input.InputManager.MouseEventDispatcher.addMinion()


        handleUIMouseEvent(type, new Vector2f(event.x(), event.y()), event);
        return Minion.CONTINUE;
      }
    };
    MouseEventDispatcher m = PointClikiGame.inputManager().mouseDispatcher();
    m.addMinion("mouse.move", fMouseMinion);
    m.addMinion("mouse.down", fMouseMinion);
    m.addMinion("mouse.up", fMouseMinion);
    m.addMinion("mouse.click", fMouseMinion);
    m.addMinion("mouse.drag", fMouseMinion);
  }
View Full Code Here


        return Minion.CONTINUE;
      }
    };
    MouseEventDispatcher m = PointClikiGame.inputManager().mouseDispatcher();
    m.addMinion("mouse.move", fMouseMinion);
    m.addMinion("mouse.down", fMouseMinion);
    m.addMinion("mouse.up", fMouseMinion);
    m.addMinion("mouse.click", fMouseMinion);
    m.addMinion("mouse.drag", fMouseMinion);
  }
 
View Full Code Here

      }
    };
    MouseEventDispatcher m = PointClikiGame.inputManager().mouseDispatcher();
    m.addMinion("mouse.move", fMouseMinion);
    m.addMinion("mouse.down", fMouseMinion);
    m.addMinion("mouse.up", fMouseMinion);
    m.addMinion("mouse.click", fMouseMinion);
    m.addMinion("mouse.drag", fMouseMinion);
  }
 
  protected void unregisterUIMinion() {
View Full Code Here

    };
    MouseEventDispatcher m = PointClikiGame.inputManager().mouseDispatcher();
    m.addMinion("mouse.move", fMouseMinion);
    m.addMinion("mouse.down", fMouseMinion);
    m.addMinion("mouse.up", fMouseMinion);
    m.addMinion("mouse.click", fMouseMinion);
    m.addMinion("mouse.drag", fMouseMinion);
  }
 
  protected void unregisterUIMinion() {
    if (fMouseMinion == null) return;
View Full Code Here

    MouseEventDispatcher m = PointClikiGame.inputManager().mouseDispatcher();
    m.addMinion("mouse.move", fMouseMinion);
    m.addMinion("mouse.down", fMouseMinion);
    m.addMinion("mouse.up", fMouseMinion);
    m.addMinion("mouse.click", fMouseMinion);
    m.addMinion("mouse.drag", fMouseMinion);
  }
 
  protected void unregisterUIMinion() {
    if (fMouseMinion == null) return;
    MouseEventDispatcher m = PointClikiGame.inputManager().mouseDispatcher();
View Full Code Here

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