seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED), "stance LP");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED), "stance MP");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED), "stance HP");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED), "stance LK");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED), "stance MK");
model.addKeyEventWrapperMapping(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED), "stance HK");
seq = new Vector<KeyEventWrapper>();
seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_forwards")), KeyEvent.KEY_PRESSED));