Examples of addKeyEventWrapperMapping()


Examples of net.sf.jiga.xtended.impl.game.InteractiveModel.addKeyEventWrapperMapping()

            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump MK");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MK")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump MK");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump HK");
            seq = new Vector<KeyEventWrapper>();
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Examples of net.sf.jiga.xtended.impl.game.InteractiveModel.addKeyEventWrapperMapping()

            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump MK");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump HK");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump HK");
            seq = new Vector<KeyEventWrapper>();
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Examples of net.sf.jiga.xtended.impl.game.InteractiveModel.addKeyEventWrapperMapping()

            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump HK");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HK")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump HK");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LP");
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Examples of net.sf.jiga.xtended.impl.game.InteractiveModel.addKeyEventWrapperMapping()

            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump HK");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LP");
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Examples of net.sf.jiga.xtended.impl.game.InteractiveModel.addKeyEventWrapperMapping()

            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards MP");
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Examples of net.sf.jiga.xtended.impl.game.InteractiveModel.addKeyEventWrapperMapping()

            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards MP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards MP");
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Examples of net.sf.jiga.xtended.impl.game.InteractiveModel.addKeyEventWrapperMapping()

            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards MP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_MP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards MP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards HP");
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Examples of net.sf.jiga.xtended.impl.game.InteractiveModel.addKeyEventWrapperMapping()

            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards MP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards HP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards HP");
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Examples of net.sf.jiga.xtended.impl.game.InteractiveModel.addKeyEventWrapperMapping()

            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards HP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_HP")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards HP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LK");
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Examples of net.sf.jiga.xtended.impl.game.InteractiveModel.addKeyEventWrapperMapping()

            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards HP");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LK");
            seq = new Vector<KeyEventWrapper>();
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_up")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_backwards")), KeyEvent.KEY_PRESSED));
            seq.add(new KeyEventWrapper(0, _keyCodeMap.get(key.valueOf(attr.get("player") + "_LK")), KeyEvent.KEY_PRESSED));
            model.addKeyEventWrapperMapping(new KeyEventWrapper(seq), "stance jump backwards LK");
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