{
Util.handleIllegalPlayerAction(activeChar, "Incorrect item count", "RequestSellItem[121]", 0);
continue;
}
long price = item.getReferencePrice() * cnt / 2;
activeChar.addAdena(price);
Log.LogItem(activeChar, Log.SellItem, item);
// If player sells the enchant scroll he is using, deactivate it
if(activeChar.getEnchantScroll() != null && item.getObjectId() == activeChar.getEnchantScroll().getObjectId())
{
activeChar.setEnchantScroll(null);