Examples of Stone


Examples of Engine.Blocks.Stone

        blocks[y][x] = new Dirt();
      }
      for (int y = TerrainHeight - 2; y > GetTerrainHeight(x + (cx * 16))
          + 4 + random.nextInt(2); y--) {
        if (y >= 0)
          blocks[y][x] = new Stone();
      }
      for (int y = TerrainHeight - 2; y > TerrainHeight - 15; y--) {
        if (y >= 0)
          if (blocks[y][x].ID() == (new Air()).ID())
            blocks[y][x] = new Water();
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Examples of org.sfsoft.jfighter2dx.characters.Stone

        }
        ((ShooterEnemy) enemy).setEnemies(spriteManager.getEnemies());
        
        break;
      case STONE:
        enemy = new Stone(Constants.SCREEN_WIDTH, new Random().nextInt(SCREEN_HEIGHT - ENEMY_HEIGHT), -190f);
        break;
      case BIG_ENEMY:
        enemy = new BigEnemy(Constants.SCREEN_WIDTH, new Random().nextInt(SCREEN_HEIGHT - ENEMY_HEIGHT * 2), -100f);
        break;
      case PURSUER_ENEMY:
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Examples of org.sfsoft.jfighter2dx.characters.Stone

    case SHOOTER_ENEMY:
      enemy = new ShooterEnemy(x, y, -50f, BulletDirection.UP);
      ((ShooterEnemy) enemy).setEnemies(spriteManager.getEnemies());
      break;
    case STONE:
      enemy = new Stone(x, y, -150f);
      break;
    case BIG_ENEMY:
      enemy = new BigEnemy(x, y, -100f);
      break;
    case PURSUER_ENEMY:
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Examples of org.spout.vanilla.material.block.solid.Stone

    VanillaConfiguration.LAVA_DELAY.setConfiguration(config);
    VanillaConfiguration.WATER_DELAY.setConfiguration(config);

    EngineFaker.setupEngine();
    try {
      new Stone("Test Stone", 87945);
      VanillaMaterials.initialize();
      for (Field field : VanillaMaterials.class.getFields()) {
        try {
          if (field == null || ((field.getModifiers() & (Modifier.STATIC | Modifier.PUBLIC)) != (Modifier.STATIC | Modifier.PUBLIC)) || !VanillaMaterial.class.isAssignableFrom(field.getType())) {
            continue;
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