Examples of SkillList


Examples of l2p.gameserver.serverpackets.SkillList

          st.exitCurrentQuest(false);
          Olympiad.addNoble(st.getPlayer());
          st.getPlayer().setNoble(true);
          st.getPlayer().updatePledgeClass();
          st.getPlayer().updateNobleSkills();
          st.getPlayer().sendPacket(new SkillList(st.getPlayer()));
          st.getPlayer().broadcastUserInfo(true);
        }
        else
        {
          htmltext = "lady_of_the_lake_q0247_06.htm";
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Examples of lineage2.gameserver.network.serverpackets.SkillList

        update = true;
      }
    }
    if (update)
    {
      player.sendPacket(new SkillList(player));
      player.updateStats();
    }
  }
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Examples of lineage2.gameserver.network.serverpackets.SkillList

        if (!player.getOpenCloak() && (player.getInventory().setPaperdollItem(Inventory.PAPERDOLL_BACK, null) != null))
        {
          player.sendPacket(SystemMsg.YOUR_CLOAK_HAS_BEEN_UNEQUIPPED_BECAUSE_YOUR_ARMOR_SET_IS_NO_LONGER_COMPLETE);
        }
      }
      player.sendPacket(new SkillList(player));
      player.updateStats();
    }
  }
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Examples of lineage2.gameserver.network.serverpackets.SkillList

   
    activeChar.getMacroses().sendUpdate(0x01, 0, true);
        activeChar.sendPacket(new SSQInfo(), new HennaInfo(activeChar));
    activeChar.sendItemList(false);
    activeChar.sendPacket(new ShortCutInit(activeChar));
        activeChar.sendPacket(new ShortCutInit(activeChar), new SkillList(activeChar), new SkillCoolTime(activeChar));
    activeChar.sendPacket(new SkillCoolTime(activeChar));
    //activeChar.sendPacket(new ExCastleState(_castle));
        activeChar.sendPacket(new ExVitalityEffectInfo(activeChar));
    for(Castle castle : ResidenceHolder.getInstance().getResidenceList(Castle.class))
    {
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Examples of lineage2.gameserver.network.serverpackets.SkillList

            if (player.getAgathionId() > 0)
            {
              player.setAgathion(0);
            }
          }
          player.sendPacket(new SkillList(player));
        }
        catch (Exception e)
        {
          e.printStackTrace();
        }
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Examples of lineage2.gameserver.network.serverpackets.SkillList

          if (player.isHero())
          {
            Hero.addSkills(player);
          }
        }
        player.sendPacket(new SkillList(player));
      }
      catch (Exception e)
      {
        e.printStackTrace();
      }
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Examples of lineage2.gameserver.network.serverpackets.SkillList

          if (!ALLOW_BUFFS)
          {
            player.getEffectList().stopAllEffects();
            ThreadPoolManager.getInstance().schedule(new buffPlayer(player), 0);
          }
          player.sendPacket(new SkillList(player));
        }
        catch (Exception e)
        {
          e.printStackTrace();
        }
      }
    }
    for (Player player : getPlayers(players_list2))
    {
      if (player != null)
      {
        try
        {
          if (player.isCastingNow())
          {
            player.abortCast(true, true);
          }
          if (!ALLOW_CLAN_SKILL)
          {
            if (player.getClan() != null)
            {
              for (Skill skill : player.getClan().getAllSkills())
              {
                player.removeSkill(skill, false);
              }
            }
          }
          if (!ALLOW_HERO_SKILL)
          {
            if (player.isHero())
            {
              Hero.removeSkills(player);
            }
          }
          if (!ALLOW_BUFFS)
          {
            player.getEffectList().stopAllEffects();
            ThreadPoolManager.getInstance().schedule(new buffPlayer(player), 0);
          }
          player.sendPacket(new SkillList(player));
        }
        catch (Exception e)
        {
          e.printStackTrace();
        }
      }
    }
    for (Player player : getPlayers(players_list3))
    {
      if (player != null)
      {
        try
        {
          if (player.isCastingNow())
          {
            player.abortCast(true, true);
          }
          if (!ALLOW_CLAN_SKILL)
          {
            if (player.getClan() != null)
            {
              for (Skill skill : player.getClan().getAllSkills())
              {
                player.removeSkill(skill, false);
              }
            }
          }
          if (!ALLOW_HERO_SKILL)
          {
            if (player.isHero())
            {
              Hero.removeSkills(player);
            }
          }
          if (!ALLOW_BUFFS)
          {
            player.getEffectList().stopAllEffects();
            ThreadPoolManager.getInstance().schedule(new buffPlayer(player), 0);
          }
          player.sendPacket(new SkillList(player));
        }
        catch (Exception e)
        {
          e.printStackTrace();
        }
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Examples of lineage2.gameserver.network.serverpackets.SkillList

          if (player.isHero())
          {
            Hero.addSkills(player);
          }
        }
        player.sendPacket(new SkillList(player));
      }
      catch (Exception e)
      {
        e.printStackTrace();
      }
    }
    for (Player player : getPlayers(players_list2))
    {
      if (player == null)
      {
        continue;
      }
      try
      {
        player.getEffectList().stopAllEffects();
        if (!ALLOW_CLAN_SKILL)
        {
          if (player.getClan() != null)
          {
            for (Skill skill : player.getClan().getAllSkills())
            {
              if (skill.getMinPledgeClass() <= player.getPledgeClass())
              {
                player.addSkill(skill, false);
              }
            }
          }
        }
        if (!ALLOW_HERO_SKILL)
        {
          if (player.isHero())
          {
            Hero.addSkills(player);
          }
        }
        player.sendPacket(new SkillList(player));
      }
      catch (Exception e)
      {
        e.printStackTrace();
      }
    }
    for (Player player : getPlayers(players_list3))
    {
      if (player == null)
      {
        continue;
      }
      try
      {
        player.getEffectList().stopAllEffects();
        if (!ALLOW_CLAN_SKILL)
        {
          if (player.getClan() != null)
          {
            for (Skill skill : player.getClan().getAllSkills())
            {
              if (skill.getMinPledgeClass() <= player.getPledgeClass())
              {
                player.addSkill(skill, false);
              }
            }
          }
        }
        if (!ALLOW_HERO_SKILL)
        {
          if (player.isHero())
          {
            Hero.addSkills(player);
          }
        }
        player.sendPacket(new SkillList(player));
      }
      catch (Exception e)
      {
        e.printStackTrace();
      }
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Examples of lineage2.gameserver.network.serverpackets.SkillList

          if (!ALLOW_BUFFS)
          {
            player.getEffectList().stopAllEffects();
            ThreadPoolManager.getInstance().schedule(new buffPlayer(player), 0);
          }
          player.sendPacket(new SkillList(player));
        }
        catch (Exception e)
        {
          e.printStackTrace();
        }
      }
    }
    for (Player player : getPlayers(players_list2))
    {
      if (player != null)
      {
        try
        {
          if (player.isCastingNow())
          {
            player.abortCast(true, true);
          }
          if (!ALLOW_CLAN_SKILL)
          {
            if (player.getClan() != null)
            {
              for (Skill skill : player.getClan().getAllSkills())
              {
                player.removeSkill(skill, false);
              }
            }
          }
          if (!ALLOW_HERO_SKILL)
          {
            if (player.isHero())
            {
              Hero.removeSkills(player);
            }
          }
          if (!ALLOW_BUFFS)
          {
            player.getEffectList().stopAllEffects();
            ThreadPoolManager.getInstance().schedule(new buffPlayer(player), 0);
          }
          player.sendPacket(new SkillList(player));
        }
        catch (Exception e)
        {
          e.printStackTrace();
        }
      }
    }
    for (Player player : getPlayers(players_list3))
    {
      if (player != null)
      {
        try
        {
          if (player.isCastingNow())
          {
            player.abortCast(true, true);
          }
          if (!ALLOW_CLAN_SKILL)
          {
            if (player.getClan() != null)
            {
              for (Skill skill : player.getClan().getAllSkills())
              {
                player.removeSkill(skill, false);
              }
            }
          }
          if (!ALLOW_HERO_SKILL)
          {
            if (player.isHero())
            {
              Hero.removeSkills(player);
            }
          }
          if (!ALLOW_BUFFS)
          {
            player.getEffectList().stopAllEffects();
            ThreadPoolManager.getInstance().schedule(new buffPlayer(player), 0);
          }
          player.sendPacket(new SkillList(player));
        }
        catch (Exception e)
        {
          e.printStackTrace();
        }
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Examples of lineage2.gameserver.network.serverpackets.SkillList

          if (player.isHero())
          {
            Hero.addSkills(player);
          }
        }
        player.sendPacket(new SkillList(player));
      }
      catch (Exception e)
      {
        e.printStackTrace();
      }
    }
    for (Player player : getPlayers(players_list2))
    {
      if (player == null)
      {
        continue;
      }
      try
      {
        player.getEffectList().stopAllEffects();
        if (!ALLOW_CLAN_SKILL)
        {
          if (player.getClan() != null)
          {
            for (Skill skill : player.getClan().getAllSkills())
            {
              if (skill.getMinPledgeClass() <= player.getPledgeClass())
              {
                player.addSkill(skill, false);
              }
            }
          }
        }
        if (!ALLOW_HERO_SKILL)
        {
          if (player.isHero())
          {
            Hero.addSkills(player);
          }
        }
        player.sendPacket(new SkillList(player));
      }
      catch (Exception e)
      {
        e.printStackTrace();
      }
    }
    for (Player player : getPlayers(players_list3))
    {
      if (player == null)
      {
        continue;
      }
      try
      {
        player.getEffectList().stopAllEffects();
        if (!ALLOW_CLAN_SKILL)
        {
          if (player.getClan() != null)
          {
            for (Skill skill : player.getClan().getAllSkills())
            {
              if (skill.getMinPledgeClass() <= player.getPledgeClass())
              {
                player.addSkill(skill, false);
              }
            }
          }
        }
        if (!ALLOW_HERO_SKILL)
        {
          if (player.isHero())
          {
            Hero.addSkills(player);
          }
        }
        player.sendPacket(new SkillList(player));
      }
      catch (Exception e)
      {
        e.printStackTrace();
      }
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