Examples of SkillList


Examples of l2p.gameserver.serverpackets.SkillList

      if(player.getAgathion() != null)
      {
        player.setAgathion(0);
      }
      // Обновляем скилл лист, после удаления скилов
      player.sendPacket(new SkillList(player));
      // Remove Hero weapons
      L2ItemInstance wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
      if(wpn != null && wpn.isHeroWeapon())
      {
        player.getInventory().unEquipItem(wpn);
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Examples of l2p.gameserver.serverpackets.SkillList

    _boni.applyBoni(player);
    // add the skill if any
    if(_skill != null)
    {
      player.addSkill(_skill);
      player.sendPacket(new SkillList(player));
    }
  }
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Examples of l2p.gameserver.serverpackets.SkillList

    _boni.removeBoni(player);
    // remove the skill if any
    if(_skill != null)
    {
      player.removeSkill(_skill);
      player.sendPacket(new SkillList(player));
    }
  }
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Examples of l2p.gameserver.serverpackets.SkillList

         * TODO SignsSky в Kamael заменен пакетом SSQInfo
         * if(SevenSigns.getInstance().isSealValidationPeriod())
         *  activeChar.sendPacket(new SignsSky());
         */
    activeChar.getMacroses().sendUpdate();
    sendPacket(new HennaInfo(activeChar), new ItemList(activeChar, false), new ShortCutInit(activeChar), new SkillList(activeChar), Msg.WELCOME);
    Announcements.getInstance().showAnnouncements(activeChar);
    //add char to online characters
    activeChar.setOnlineStatus(true);
    // Вызов всех хэндлеров, определенных в скриптах
    if(first)
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Examples of l2p.gameserver.serverpackets.SkillList

    L2Player activeChar = getClient().getActiveChar();
    if(activeChar == null)
    {
      return;
    }
    sendPacket(new SkillList(activeChar));
  }
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Examples of l2p.gameserver.serverpackets.SkillList

    }
    if(Rnd.chance(rate))
    {
      activeChar.addExpAndSp(0, -1 * requiredSp, false, false);
      Functions.removeItem(activeChar, 57, requiredAdena);
      activeChar.sendPacket(new SystemMessage(SystemMessage.SP_HAS_DECREASED_BY_S1).addNumber(requiredSp), new SystemMessage(SystemMessage.SUCCEEDED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new SkillList(activeChar), new ExEnchantSkillResult(1));
      Log.add(activeChar.getName() + "|Successfully enchanted|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    else
    {
      skill = SkillTable.getInstance().getInfo(_skillId, sl.getBaseLevel());
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Examples of l2p.gameserver.serverpackets.SkillList

      }
      L2ItemInstance ri = player.getInventory().destroyItem(item, 1, true);
      player.addSkill(skill, true);
      player.updateStats();
      player.sendChanges();
      player.sendPacket(SystemMessage.removeItems(ri.getItemId(), 1), new SkillList(player));
      // Анимация изучения книги над головой чара (на самом деле, для каждой книги своя анимация, но они одинаковые)
      player.broadcastPacket(new MagicSkillUse(player, player, 2790, 1, 1, 0));
    }
  }
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Examples of l2p.gameserver.serverpackets.SkillList

      SystemMessage sm = new SystemMessage(SystemMessage.Untrain_of_enchant_skill_was_successful_Current_level_of_enchant_skill_S1_became_0_and_enchant_skill_will_be_initialized);
      sm.addSkillName(_skillId, _skillLvl);
      activeChar.sendPacket(sm);
    }
    Log.add(activeChar.getName() + "|Successfully untranes|" + _skillId + "|to+" + _skillLvl + "|---", "enchant_skills");
    activeChar.sendPacket(new ExEnchantSkillInfo(_skillId, newSkill.getDisplayLevel()), new ExEnchantSkillResult(1), new SkillList(activeChar));
    updateSkillShortcuts(activeChar);
  }
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Examples of l2p.gameserver.serverpackets.SkillList

      if(s.getMinRank() <= activeChar.getPledgeClass())
      {
        activeChar.addSkill(s, false);
      }
    }
    activeChar.sendPacket(new SkillList(activeChar));
  }
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Examples of l2p.gameserver.serverpackets.SkillList

    {
      activeChar.addSkill(skill, true);
      activeChar.addExpAndSp(0, -1 * requiredSp, false, false);
      Functions.removeItem(activeChar, 57, requiredAdena);
      activeChar.sendPacket(new SystemMessage(SystemMessage.SP_HAS_DECREASED_BY_S1).addNumber(requiredSp), new SystemMessage(SystemMessage.SUCCEEDED_IN_ENCHANTING_SKILL_S1).addSkillName(_skillId, _skillLvl), new ExEnchantSkillResult(1));
      activeChar.sendPacket(new SkillList(activeChar));
      updateSkillShortcuts(activeChar);
      Log.add(activeChar.getName() + "|Successfully safe enchanted|" + _skillId + "|to+" + _skillLvl + "|" + rate, "enchant_skills");
    }
    else
    {
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