Examples of Say2


Examples of l2p.gameserver.serverpackets.Say2

    announceToAll(text, _type);
  }

  public static void shout(L2Character activeChar, String text, int type)
  {
    Say2 cs = new Say2(activeChar.getObjectId(), type, activeChar.getName(), text);
    int mapregion = MapRegion.getInstance().getMapRegion(activeChar.getX(), activeChar.getY());
    if(Config.SHOUT_CHAT_MODE == 1)
    {
      for(L2Player player : L2World.getAroundPlayers(activeChar))
      {
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Examples of l2p.gameserver.serverpackets.Say2

    activeChar.sendPacket(cs);
  }

  public void announceToAll(String text, int type)
  {
    Say2 cs = new Say2(0, type, "", text);
    for(L2Player player : L2ObjectsStorage.getAllPlayersForIterate())
    {
      player.sendPacket(cs);
    }
  }
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Examples of l2p.gameserver.serverpackets.Say2

      for(String s : replacements)
      {
        cm.addString(s);
      }
    }
    player.sendPacket(new Say2(0, _type, "", cm.toString()));
  }
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Examples of l2p.gameserver.serverpackets.Say2

      for(String s : replacements)
      {
        cm.addString(s);
      }
    }
    player.sendPacket(new Say2(0, type, "", cm.toString()));
  }
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Examples of lineage2.gameserver.network.serverpackets.Say2

      return;
    }
    L2GameServerPacket packet = null;
    if (_sysString != null)
    {
      packet = new Say2(0, _chatType, _sysString, _systemMsg);
    }
    else
    {
      packet = new Say2(0, _chatType, _how, _text);
    }
    player.sendPacket(packet);
  }
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Examples of lineage2.gameserver.network.serverpackets.Say2

    List<Player> knownPlayers = GameObjectsStorage.getAllPlayers();
    if ((knownPlayers == null) || knownPlayers.isEmpty())
    {
      return;
    }
    Say2 sm = new Say2(0, ChatType.SHOUT, getName(), msg);
    for (Player player : knownPlayers)
    {
      if (player == null)
      {
        continue;
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Examples of lineage2.gameserver.network.serverpackets.Say2

   * @param messageText String
   * @return boolean
   */
  public boolean sendActivePetitionMessage(Player player, String messageText)
  {
    Say2 cs;
    for (Petition currPetition : getPendingPetitions().values())
    {
      if (currPetition == null)
      {
        continue;
      }
      if ((currPetition.getPetitioner() != null) && (currPetition.getPetitioner().getObjectId() == player.getObjectId()))
      {
        cs = new Say2(player.getObjectId(), ChatType.PETITION_PLAYER, player.getName(), messageText);
        currPetition.addLogMessage(cs);
        currPetition.sendResponderPacket(cs);
        currPetition.sendPetitionerPacket(cs);
        return true;
      }
      if ((currPetition.getResponder() != null) && (currPetition.getResponder().getObjectId() == player.getObjectId()))
      {
        cs = new Say2(player.getObjectId(), ChatType.PETITION_GM, player.getName(), messageText);
        currPetition.addLogMessage(cs);
        currPetition.sendResponderPacket(cs);
        currPetition.sendPetitionerPacket(cs);
        return true;
      }
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Examples of lineage2.gameserver.network.serverpackets.Say2

  {
    Petition newPetition = new Petition(petitioner, petitionText, petitionType);
    int newPetitionId = newPetition.getId();
    getPendingPetitions().put(newPetitionId, newPetition);
    String msgContent = petitioner.getName() + " has submitted a new petition.";
    GmListTable.broadcastToGMs(new Say2(petitioner.getObjectId(), ChatType.HERO_VOICE, "Petition System", msgContent));
    return newPetitionId;
  }
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Examples of lineage2.gameserver.network.serverpackets.Say2

        Player player = World.getPlayer(args[0]);
        if (player == null)
        {
          return "Player not found.\n";
        }
        Say2 cs = new Say2(0, ChatType.TELL, "[Admin]", args[1]);
        player.sendPacket(cs);
        return "Message sent.\n";
      }
    });
  }
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Examples of lineage2.gameserver.network.serverpackets.Say2

   * Method say.
   * @param text String
   */
  public void say(String text)
  {
    Say2 cs = new Say2(0, ChatType.SHOUT, "Arena", text);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
    {
      if (!player.isBlockAll() && player.isInRange(_zone.getSpawn(), 4000))
      {
        player.sendPacket(cs);
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