/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.telnet.commands;
import java.util.LinkedHashSet;
import java.util.Set;
import lineage2.gameserver.Announcements;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.network.serverpackets.Say2;
import lineage2.gameserver.network.serverpackets.components.ChatType;
import lineage2.gameserver.network.telnet.TelnetCommand;
import lineage2.gameserver.network.telnet.TelnetCommandHolder;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class TelnetSay implements TelnetCommandHolder
{
/**
* Field _commands.
*/
private final Set<TelnetCommand> _commands = new LinkedHashSet<>();
/**
* Constructor for TelnetSay.
*/
public TelnetSay()
{
_commands.add(new TelnetCommand("announce", "ann")
{
@Override
public String getUsage()
{
return "announce <text>";
}
@Override
public String handle(String[] args)
{
if (args.length == 0)
{
return null;
}
Announcements.getInstance().announceToAll(args[0]);
return "Announcement sent.\n";
}
});
_commands.add(new TelnetCommand("message", "msg")
{
@Override
public String getUsage()
{
return "message <player> <text>";
}
@Override
public String handle(String[] args)
{
if (args.length < 2)
{
return null;
}
Player player = World.getPlayer(args[0]);
if (player == null)
{
return "Player not found.\n";
}
Say2 cs = new Say2(0, ChatType.TELL, "[Admin]", args[1]);
player.sendPacket(cs);
return "Message sent.\n";
}
});
}
/**
* Method getCommands.
* @return Set<TelnetCommand> * @see lineage2.gameserver.network.telnet.TelnetCommandHolder#getCommands()
*/
@Override
public Set<TelnetCommand> getCommands()
{
return _commands;
}
}