super(mtApplication, name);
this.app = mtApplication;
float worldOffset = 10; //Make Physics world slightly bigger than screen borders
//Physics world dimensions
AABB worldAABB = new AABB(new Vec2(-worldOffset, -worldOffset), new Vec2((app.width)/scale + worldOffset, (app.height)/scale + worldOffset));
Vec2 gravity = new Vec2(0, 10);
// Vec2 gravity = new Vec2(0, 0);
boolean sleep = true;
//Create the pyhsics world
this.world = new World(worldAABB, gravity, sleep);