Package org.apache.batik.gvt.renderer

Examples of org.apache.batik.gvt.renderer.ImageRenderer


        int h = (int)(height+0.5);

        // paint the SVG document using the bridge package
        // create the appropriate renderer
        ImageRendererFactory rendFactory = new ConcreteImageRendererFactory();
        ImageRenderer renderer = rendFactory.createStaticImageRenderer();
        renderer.updateOffScreen(w, h);
        renderer.setTransform(curTxf);
        renderer.setTree(this.root);
        this.root = null; // We're done with it...

        try {
            // now we are sure that the aoi is the image size
            Shape raoi = new Rectangle2D.Float(0, 0, width, height);
            // Warning: the renderer's AOI must be in user space
            renderer.repaint(curTxf.createInverse().
                             createTransformedShape(raoi));
            BufferedImage rend = renderer.getOffScreen();
            renderer = null; // We're done with it...

            BufferedImage dest = createImage(w, h);

            Graphics2D g2d = GraphicsUtil.createGraphics(dest);
View Full Code Here


        int w = (int)width;
        int h = (int)height;

        // paint the SVG document using the bridge package
        // create the appropriate renderer
        ImageRenderer renderer = rendFactory.createImageRenderer();
        renderer.updateOffScreen(w, h);
        renderer.setTransform(Px);
        renderer.setTree(gvtRoot);
        gvtRoot = null; // We're done with it...

        try {
            // now we are sure that the aoi is the image size
            Shape raoi = new Rectangle2D.Float(0, 0, width, height);
            // Warning: the renderer's AOI must be in user space
            renderer.repaint(Px.createInverse().createTransformedShape(raoi));
            BufferedImage rend = renderer.getOffScreen();
            renderer = null; // We're done with it...

            BufferedImage dest = createImage(w, h);

            Graphics2D g2d = GraphicsUtil.createGraphics(dest);
View Full Code Here

        // paint the SVG document using the bridge package
        // create the appropriate renderer
        ImageRendererFactory rendFactory = new ConcreteImageRendererFactory();
        // ImageRenderer renderer = rendFactory.createDynamicImageRenderer();
        ImageRenderer renderer = rendFactory.createStaticImageRenderer();
        renderer.updateOffScreen(w, h);
        renderer.setTransform(curTxf);
        renderer.setTree(this.root);
        this.root = null; // We're done with it...

        try {
            // now we are sure that the aoi is the image size
            Shape raoi = new Rectangle2D.Float(0, 0, width, height);
            // Warning: the renderer's AOI must be in user space
            renderer.repaint(curTxf.createInverse().
                             createTransformedShape(raoi));
            BufferedImage rend = renderer.getOffScreen();
            renderer = null; // We're done with it...

            BufferedImage dest = createImage(w, h);

            Graphics2D g2d = GraphicsUtil.createGraphics(dest);
View Full Code Here

        int w = (int)(width+0.5);
        int h = (int)(height+0.5);

        // paint the SVG document using the bridge package
        // create the appropriate renderer
        ImageRenderer renderer = createRenderer();
        renderer.updateOffScreen(w, h);
        // curTxf.translate(0.5, 0.5);
        renderer.setTransform(curTxf);
        renderer.setTree(this.root);
        this.root = null; // We're done with it...

        try {
            // now we are sure that the aoi is the image size
            Shape raoi = new Rectangle2D.Float(0, 0, width, height);
            // Warning: the renderer's AOI must be in user space
            renderer.repaint(curTxf.createInverse().
                             createTransformedShape(raoi));
            BufferedImage rend = renderer.getOffScreen();
            renderer = null; // We're done with it...

            BufferedImage dest = createImage(w, h);

            Graphics2D g2d = GraphicsUtil.createGraphics(dest);
View Full Code Here

        int w = (int)width;
        int h = (int)height;

        // paint the SVG document using the bridge package
        // create the appropriate renderer
        ImageRenderer renderer = rendFactory.createImageRenderer();
        renderer.updateOffScreen(w, h);
        renderer.setTransform(Px);
        renderer.setTree(gvtRoot);
        gvtRoot = null; // We're done with it...

        try {
            // now we are sure that the aoi is the image size
            Shape raoi = new Rectangle2D.Float(0, 0, width, height);
            // Warning: the renderer's AOI must be in user space
            renderer.repaint(Px.createInverse().createTransformedShape(raoi));
            BufferedImage rend = renderer.getOffScreen();
            renderer = null; // We're done with it...

            BufferedImage dest = createImage(w, h);

            Graphics2D g2d = GraphicsUtil.createGraphics(dest);
View Full Code Here

        int w = (int)width;
        int h = (int)height;

        // paint the SVG document using the bridge package
        // create the appropriate renderer
        ImageRenderer renderer = rendFactory.createImageRenderer();
        renderer.updateOffScreen(w, h);
        renderer.setTransform(Px);
        renderer.setTree(gvtRoot);
        gvtRoot = null; // We're done with it...

        try {
            // now we are sure that the aoi is the image size
            Shape raoi = new Rectangle2D.Float(0, 0, width, height);
            // Warning: the renderer's AOI must be in user space
            renderer.repaint(Px.createInverse().createTransformedShape(raoi));
            BufferedImage rend = renderer.getOffScreen();
            renderer = null; // We're done with it...

            BufferedImage dest = createImage(w, h);

            Graphics2D g2d = GraphicsUtil.createGraphics(dest);
View Full Code Here

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