Package org.apache.batik.transcoder.image

Source Code of org.apache.batik.transcoder.image.ImageTranscoder

/*****************************************************************************
* Copyright (C) The Apache Software Foundation. All rights reserved.        *
* ------------------------------------------------------------------------- *
* This software is published under the terms of the Apache Software License *
* version 1.1, a copy of which has been included with this distribution in  *
* the LICENSE file.                                                         *
*****************************************************************************/

package org.apache.batik.transcoder.image;

import java.awt.AlphaComposite;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;

import org.apache.batik.ext.awt.image.GraphicsUtil;
import org.apache.batik.gvt.renderer.ConcreteImageRendererFactory;
import org.apache.batik.gvt.renderer.ImageRenderer;
import org.apache.batik.gvt.renderer.ImageRendererFactory;
import org.apache.batik.transcoder.SVGAbstractTranscoder;
import org.apache.batik.transcoder.TranscoderException;
import org.apache.batik.transcoder.TranscoderOutput;
import org.apache.batik.transcoder.TranscodingHints;
import org.apache.batik.transcoder.keys.BooleanKey;
import org.apache.batik.transcoder.keys.PaintKey;
import org.w3c.dom.Document;

/**
* This class enables to transcode an input to an image of any format.
*
* <p>Two transcoding hints (<tt>KEY_WIDTH</tt> and
* <tt>KEY_HEIGHT</tt>) can be used to respectively specify the image
* width and the image height. If only one of these keys is specified,
* the transcoder preserves the aspect ratio of the original image.
*
* <p>The <tt>KEY_BACKGROUND_COLOR</tt> defines the background color
* to use for opaque image formats, or the background color that may
* be used for image formats that support alpha channel.
*
* <p>The <tt>KEY_AOI</tt> represents the area of interest to paint
* in device space.
*
* <p>Three additional transcoding hints that act on the SVG
* processor can be specified:
*
* <p><tt>KEY_LANGUAGE</tt> to set the default language to use (may be
* used by a &lt;switch> SVG element for example),
* <tt>KEY_USER_STYLESHEET_URI</tt> to fix the URI of a user
* stylesheet, and <tt>KEY_MM_PER_PIXEL</tt> to specify the number of
* millimeters in each pixel .
*
* @author <a href="mailto:Thierry.Kormann@sophia.inria.fr">Thierry Kormann</a>
* @version $Id: ImageTranscoder.java,v 1.44 2003/04/11 13:59:24 vhardy Exp $
*/
public abstract class ImageTranscoder extends SVGAbstractTranscoder {

    /**
     * Constructs a new <tt>ImageTranscoder</tt>.
     */
    protected ImageTranscoder() {
    }

    /**
     * Transcodes the specified Document as an image in the specified output.
     *
     * @param document the document to transcode
     * @param uri the uri of the document or null if any
     * @param output the ouput where to transcode
     * @exception TranscoderException if an error occured while transcoding
     */
    protected void transcode(Document document,
                             String uri,
                             TranscoderOutput output)
            throws TranscoderException {

        // Sets up root, curTxf & curAoi
        super.transcode(document, uri, output);

        // prepare the image to be painted
        int w = (int)(width+0.5);
        int h = (int)(height+0.5);

        // paint the SVG document using the bridge package
        // create the appropriate renderer
        ImageRendererFactory rendFactory = new ConcreteImageRendererFactory();
        ImageRenderer renderer = rendFactory.createStaticImageRenderer();
        renderer.updateOffScreen(w, h);
        renderer.setTransform(curTxf);
        renderer.setTree(this.root);
        this.root = null; // We're done with it...

        try {
            // now we are sure that the aoi is the image size
            Shape raoi = new Rectangle2D.Float(0, 0, width, height);
            // Warning: the renderer's AOI must be in user space
            renderer.repaint(curTxf.createInverse().
                             createTransformedShape(raoi));
            BufferedImage rend = renderer.getOffScreen();
            renderer = null; // We're done with it...

            BufferedImage dest = createImage(w, h);

            Graphics2D g2d = GraphicsUtil.createGraphics(dest);
            if (hints.containsKey(KEY_BACKGROUND_COLOR)) {
                Paint bgcolor = (Paint)hints.get(KEY_BACKGROUND_COLOR);
                g2d.setComposite(AlphaComposite.SrcOver);
                g2d.setPaint(bgcolor);
                g2d.fillRect(0, 0, w, h);
            }
            if (rend != null) { // might be null if the svg document is empty
                g2d.drawRenderedImage(rend, new AffineTransform());
            }
            g2d.dispose();
            rend = null; // We're done with it...
            writeImage(dest, output);
        } catch (Exception ex) {
            throw new TranscoderException(ex);
        }
    }

    /**
     * Creates a new image with the specified dimension.
     * @param width the image width in pixels
     * @param height the image height in pixels
     */
    public abstract BufferedImage createImage(int width, int height);

    /**
     * Writes the specified image to the specified output.
     * @param img the image to write
     * @param output the output where to store the image
     * @param TranscoderException if an error occured while storing the image
     */
    public abstract void writeImage(BufferedImage img, TranscoderOutput output)
        throws TranscoderException;

    // --------------------------------------------------------------------
    // Keys definition
    // --------------------------------------------------------------------

    /**
     * The image background paint key.
     * <TABLE BORDER="0" CELLSPACING="0" CELLPADDING="1">
     * <TR>
     * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN="RIGHT">Key: </TH>
     * <TD VALIGN="TOP">KEY_BACKGROUND_COLOR</TD></TR>
     * <TR>
     * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN="RIGHT">Value: </TH>
     * <TD VALIGN="TOP">Paint</TD></TR>
     * <TR>
     * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN="RIGHT">Default: </TH>
     * <TD VALIGN="TOP">null</TD></TR>
     * <TR>
     * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN="RIGHT">Required: </TH>
     * <TD VALIGN="TOP">No</TD></TR>
     * <TR>
     * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN="RIGHT">Description: </TH>
     * <TD VALIGN="TOP">Specify the background color to use.
     * The color is required by opaque image formats and is used by
     * image formats that support alpha channel.</TD></TR>
     * </TABLE>
     */
    public static final TranscodingHints.Key KEY_BACKGROUND_COLOR
        = new PaintKey();

    /**
     * The forceTransparentWhite key.
     *
     * <TABLE BORDER="0" CELLSPACING="0" CELLPADDING="1">
     * <TR>
     * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN="RIGHT">Key: </TH>
     * <TD VALIGN="TOP">KEY_FORCE_TRANSPARENT_WHITE</TD></TR>
     * <TR>
     * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN="RIGHT">Value: </TH>
     * <TD VALIGN="TOP">Boolean</TD></TR>
     * <TR>
     * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN="RIGHT">Default: </TH>
     * <TD VALIGN="TOP">false</TD></TR>
     * <TR>
     * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN="RIGHT">Required: </TH>
     * <TD VALIGN="TOP">No</TD></TR>
     * <TR>
     * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN="RIGHT">Description: </TH>

     * <TD VALIGN="TOP">It controls whether the encoder should force
     * the image's fully transparent pixels to be fully transparent
     * white instead of fully transparent black.  This is usefull when
     * the encoded file is displayed in a browser which does not
     * support transparency correctly and lets the image display with
     * a white background instead of a black background. <br />
     *
     * However, note that the modified image will display differently
     * over a white background in a viewer that supports
     * transparency.<br/>
     *
     * Not all Transcoders use this key (in particular some formats
     * can't preserve the alpha channel at all in which case this
     * is not used.
     * </TD></TR>
     * </TABLE>
     */
    public static final TranscodingHints.Key KEY_FORCE_TRANSPARENT_WHITE
        = new BooleanKey();
}
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