Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.SkillCoolTime


    {
      player.sendSkillList();
      player.updateStats();
      if (needSendInfo)
      {
        player.sendPacket(new SkillCoolTime(player));
      }
    }
  }
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    activeChar.getMacroses().sendUpdate(0x01, 0, true);
        activeChar.sendPacket(new SSQInfo(), new HennaInfo(activeChar));
    activeChar.sendItemList(false);
    activeChar.sendPacket(new ShortCutInit(activeChar));
        activeChar.sendPacket(new ShortCutInit(activeChar), new SkillList(activeChar), new SkillCoolTime(activeChar));
    activeChar.sendPacket(new SkillCoolTime(activeChar));
    //activeChar.sendPacket(new ExCastleState(_castle));
        activeChar.sendPacket(new ExVitalityEffectInfo(activeChar));
    for(Castle castle : ResidenceHolder.getInstance().getResidenceList(Castle.class))
    {
      activeChar.sendPacket(new ExCastleState(castle));
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    {
      player.sendSkillList();
    }
    if (sendReuseList)
    {
      player.sendPacket(new SkillCoolTime(player));
    }
    player.updateStats();
  }
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      {
        player.enableSkill(skill);
      }
    }
    player.sendSkillList();
    player.sendPacket(new SkillCoolTime(player));
    ItemInstance wpn = player.getActiveWeaponInstance();
    if ((wpn != null) && wpn.isHeroWeapon())
    {
      player.getInventory().unEquipItem(wpn);
      player.abortAttack(true, true);
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    Player player = getClient().getActiveChar();
    if (player == null)
    {
      return;
    }
    player.sendPacket(new SkillCoolTime(player));
  }
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      case admin_debug_stats:
        debug_stats(activeChar);
        break;
      case admin_remove_cooldown:
        activeChar.resetReuse();
        activeChar.sendPacket(new SkillCoolTime(activeChar));
        activeChar.sendMessage("Oткат в�?ех �?килов обнулен.");
        break;
      case admin_buff:
        for (int i = 7041; i <= 7064; i++)
        {
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      sendPacket(new ShortCutInit(this));
      for (int shotId : getAutoSoulShot())
      {
        sendPacket(new ExAutoSoulShot(shotId, true));
      }
      sendPacket(new SkillCoolTime(this));
      sendPacket(new ExSubjobInfo(this, false));
      broadcastPacket(new SocialAction(getObjectId(), SocialAction.LEVEL_UP));
      getDeathPenalty().restore(this);
      setIncreasedForce(0);
      startHourlyTask();
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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          break;
        case 30:
        case 20:
        case 10:
        case 5:
          Announcements.getInstance().announceToAll(new SystemMessage(SystemMessage.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS__PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT).addNumber(shutdownCounter));
          break;
        case 0:
          switch (shutdownMode)
          {
            case SHUTDOWN:
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            spawnRoom(7);
            setReenterTime(System.currentTimeMillis());
            for(Player p : getPlayers())
            {
              p.sendPacket(new ExSendUIEvent(p, 1, 1, 0, 0));
              p.sendPacket(new SystemMessage(SystemMessage.THIS_DUNGEON_WILL_EXPIRE_IN_S1_MINUTES).addNumber(5));
            }
            startCollapseTimer(5 * 60 * 1000L);
            timeSpent = (int) (System.currentTimeMillis() - _savedTime) / 1000;
          }
        }, 10000L);
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