Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.PlaySound


  public void onShutdown()
  {}
 
  public void broadcastPacket(int value, boolean b)
  {
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
View Full Code Here


  }
 
  public void broadcastSend(Castle castle)
  {
    L2GameServerPacket trigger = new ExCastleState(castle);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
View Full Code Here

  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
View Full Code Here

        effect.get(0).exit();
      }
      skill.getEffects(actor, player, false, false);
      if (animation)
      {
        actor.broadcastPacket(new MagicSkillUse(actor, player, skill.getId(), skill.getLevel(), skill.getHitTime(), 0));
      }
    }
  }
View Full Code Here

      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
          player.setTarget(null);
          player.setTarget(actor);
          player.sendPacket(su);
View Full Code Here

   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, actor.getLoc()));
    Functions.npcSay(actor, "A fatal error has occurred");
    Functions.npcSay(actor, "System is being shut down...");
    Functions.npcSay(actor, "......");
    try
    {
View Full Code Here

  @Override
  protected void onSpawn()
  {
    super.onSpawn();
    setTeleported(false);
    broadcastPacketToOthers(new PlaySound(PlaySound.Type.MUSIC, "BS01_A", 1, 0, getLoc()));
  }
View Full Code Here

   * @param killer Creature
   */
  @Override
  protected void onDeath(Creature killer)
  {
    broadcastPacketToOthers(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, getLoc()));
    super.onDeath(killer);
  }
View Full Code Here

  @Override
  protected void onEvtDead(Creature killer)
  {
    final Reflection r = actor.getReflection();
    r.setReenterTime(System.currentTimeMillis());
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, actor.getObjectId(), actor.getLoc()));
    super.onEvtDead(killer);
  }
View Full Code Here

  @Override
  protected void onEvtDead(Creature killer)
  {
    final Reflection r = actor.getReflection();
    r.setReenterTime(System.currentTimeMillis());
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, actor.getObjectId(), actor.getLoc()));
    super.onEvtDead(killer);
  }
View Full Code Here

TOP

Related Classes of lineage2.gameserver.network.serverpackets.PlaySound

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.