Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.EventTrigger


   * @return boolean
   */
  @Override
  protected boolean createNewTask()
  {
    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return true;
    }
    if (!BaiumManager.getZone().checkIfInZone(actor))
    {
      teleportHome();
      return false;
    }
    clearTasks();
    Creature target = prepareTarget();
    if (target == null)
    {
      return false;
    }
    if (!BaiumManager.getZone().checkIfInZone(target))
    {
      actor.getAggroList().remove(target, false);
      return false;
    }
    final int s_energy_wave = 20;
    final int s_earth_quake = 20;
    final int s_group_hold = (actor.getCurrentHpPercents() > 50) ? 0 : 20;
    final int s_thunderbolt = (actor.getCurrentHpPercents() > 25) ? 0 : 20;
    Skill r_skill = null;
    if (actor.isMovementDisabled())
    {
      r_skill = thunderbolt;
    }
    else if (!Rnd.chance(100 - s_thunderbolt - s_group_hold - s_energy_wave - s_earth_quake))
    {
      final Map<Skill, Integer> d_skill = new HashMap<>();
      final double distance = actor.getDistance(target);
      addDesiredSkill(d_skill, target, distance, energy_wave);
      addDesiredSkill(d_skill, target, distance, earth_quake);
      if (s_group_hold > 0)
      {
        addDesiredSkill(d_skill, target, distance, group_hold);
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   * @return boolean
   */
  @Override
  protected boolean maybeMoveToHome()
  {
    final NpcInstance actor = getActor();
    if ((actor != null) && !BaiumManager.getZone().checkIfInZone(actor))
    {
      teleportHome();
    }
    return false;
View Full Code Here

   * Method onEvtThink.
   */
  @Override
  protected void onEvtThink()
  {
    final NpcInstance actor = getActor();
    final List<Creature> around = World.getAroundCharacters(actor, 600, 300);
    if (around.isEmpty())
    {
      return;
    }
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   * @param killer Creature
   */
  @Override
  public void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    super.onEvtDead(killer);
    actor.deleteMe();
    ThreadPoolManager.getInstance().schedule(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        final NpcTemplate template = NpcHolder.getInstance().getTemplate(18602);
        if (template != null)
        {
          final NpcInstance a = template.getNewInstance();
          a.setCurrentHpMp(a.getMaxHp(), a.getMaxMp());
          a.spawnMe(actor.getLoc());
        }
      }
    }, 10000L);
  }
View Full Code Here

   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return true;
    }
    if ((_chatVar + chatDelay) < System.currentTimeMillis())
    {
View Full Code Here

   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if ((attacker != null) && Rnd.chance(5))
    {
      final int DeBuff = DeBuffs[Rnd.get(DeBuffs.length)];
      final List<Effect> effect = attacker.getEffectList().getEffectsBySkillId(DeBuff);
      if (effect != null)
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    public void runImpl()
    {
      for (String element : ZONES)
      {
        Zone zone = ReflectionUtils.getZone(element);
        NpcInstance npc = getKasha(zone);
        if ((npc != null) && (zone != null))
        {
          int curseLvl = 0;
          int yearningLvl = 0;
          int despairLvl = 0;
View Full Code Here

   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if ((attacker != null) && attacker.isPlayer())
    {
      final Skill skill = SkillTable.getInstance().getInfo(5423, 12);
      skill.getEffects(actor, attacker, false, false);
      return;
View Full Code Here

   * @param aggro int
   */
  @Override
  protected void onEvtAggression(Creature attacker, int aggro)
  {
    final NpcInstance actor = getActor();
    if ((attacker != null) && attacker.isPlayer())
    {
      final Skill skill = SkillTable.getInstance().getInfo(5423, 12);
      skill.getEffects(actor, attacker, false, false);
      return;
View Full Code Here

   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if (_firstTimeAttacked)
    {
      Functions.npcSay(actor, "A non-permitted target has been discovered.");
      Functions.npcSay(actor, "Starting intruder removal system.");
      _firstTimeAttacked = false;
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