Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.EventTrigger


    {
      return;
    }
    if (command.equalsIgnoreCase("request_nightzaken"))
    {
      Reflection r = player.getActiveReflection();
      if (r != null)
      {
        if (player.canReenterInstance(nightZakenIzId))
        {
          player.teleToLocation(r.getTeleportLoc(), r);
        }
      }
      else if (player.canEnterInstance(nightZakenIzId))
      {
        ReflectionUtils.enterReflection(player, new ZakenNight(), nightZakenIzId);
      }
    }
    else if (command.equalsIgnoreCase("request_dayzaken"))
    {
      Reflection r = player.getActiveReflection();
      if (r != null)
      {
        if (player.canReenterInstance(dayZakenIzId))
        {
          player.teleToLocation(r.getTeleportLoc(), r);
        }
      }
      else if (player.canEnterInstance(dayZakenIzId))
      {
        ReflectionUtils.enterReflection(player, new ZakenDay(), dayZakenIzId);
      }
    }
    else if (command.equalsIgnoreCase("request_ultrazaken"))
    {
      Reflection r = player.getActiveReflection();
      if (r != null)
      {
        if (player.canReenterInstance(ultraZakenIzId))
        {
          player.teleToLocation(r.getTeleportLoc(), r);
        }
      }
      else if (player.canEnterInstance(ultraZakenIzId))
      {
        ReflectionUtils.enterReflection(player, new ZakenDay83(), ultraZakenIzId);
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    final int y = Integer.parseInt(param[1]);
    final int z = Integer.parseInt(param[2]);
    final int castleId = (param.length > 4) ? Integer.parseInt(param[3]) : 0;
    if (player.getReflection().isDefault())
    {
      final Castle castle = (castleId > 0) ? ResidenceHolder.getInstance().getResidence(Castle.class, castleId) : null;
      if ((castle != null) && castle.getSiegeEvent().isInProgress())
      {
        player.sendPacket(Msg.YOU_CANNOT_TELEPORT_TO_A_VILLAGE_THAT_IS_IN_A_SIEGE);
        return;
      }
    }
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    public void onZoneEnter(Zone zone, Creature cha)
    {
      if (zone.getParams() == null || !cha.isPlayer())
        return;

      Castle castle = ResidenceHolder.getInstance().getResidence(zone.getTemplate().getIndex());

      if (castle != null)
      { 
        if(_side.ordinal()==1 || _side.ordinal()==0)
        {
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   * Method enter_dc.
   */
  public void enter_dc()
  {
    final Player player = getSelf();
    final NpcInstance npc = getNpc();
    if ((player == null) || (npc == null))
    {
      return;
    }
    if (!NpcInstance.canBypassCheck(player, npc))
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   * Method exit_dc.
   */
  public void exit_dc()
  {
    final Player player = getSelf();
    final NpcInstance npc = getNpc();
    if ((player == null) || (npc == null))
    {
      return;
    }
    if (!NpcInstance.canBypassCheck(player, npc))
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   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return true;
    }
    for (Player player : World.getAroundPlayers(actor, 200, 200))
View Full Code Here

   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if (_firstTimeAttacked)
    {
      _firstTimeAttacked = false;
      if (Rnd.chance(25))
      {
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   * @param damage int
   */
  @Override
  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if ((attacker == null) || (attacker.getPlayer() == null))
    {
      return;
    }
    if ((System.currentTimeMillis() - _lastAction) > 15000)
    {
      _lastAction = System.currentTimeMillis();
      Functions.npcSayCustomMessage(actor, "scripts.ai.FieldMachine." + actor.getNpcId());
      final List<NpcInstance> around = actor.getAroundNpc(1500, 300);
      if ((around != null) && !around.isEmpty())
      {
        for (NpcInstance npc : around)
        {
          if (npc.isMonster() && (npc.getNpcId() >= 22656) && (npc.getNpcId() <= 22659))
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   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor.isDead())
    {
      return true;
    }
    if (_def_think)
    {
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  {
    BaiumManager.setLastAttackTime();
    if (_firstTimeAttacked)
    {
      _firstTimeAttacked = false;
      final NpcInstance actor = getActor();
      if (attacker == null)
      {
        return;
      }
      if (attacker.isPlayer())
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