Examples of Fixed


Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed

    return this;
  }

  /** Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value. */
  public Table pad (float pad) {
    pad(new Fixed(pad));
    return this;
  }
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Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed

    pad(new Fixed(pad));
    return this;
  }

  public Table pad (float top, float left, float bottom, float right) {
    padTop = new Fixed(top);
    padLeft = new Fixed(left);
    padBottom = new Fixed(bottom);
    padRight = new Fixed(right);
    sizeInvalid = true;
    return this;
  }
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Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed

    return this;
  }

  /** Padding at the top edge of the table. */
  public Table padTop (float padTop) {
    this.padTop = new Fixed(padTop);
    sizeInvalid = true;
    return this;
  }
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Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed

    return this;
  }

  /** Padding at the left edge of the table. */
  public Table padLeft (float padLeft) {
    this.padLeft = new Fixed(padLeft);
    sizeInvalid = true;
    return this;
  }
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Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed

    return this;
  }

  /** Padding at the bottom edge of the table. */
  public Table padBottom (float padBottom) {
    this.padBottom = new Fixed(padBottom);
    sizeInvalid = true;
    return this;
  }
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Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed

    return this;
  }

  /** Padding at the right edge of the table. */
  public Table padRight (float padRight) {
    this.padRight = new Fixed(padRight);
    sizeInvalid = true;
    return this;
  }
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Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed

    return this;
  }

  /** Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value. */
  public Cell<T> size (float size) {
    size(new Fixed(size));
    return this;
  }
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Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed

    return this;
  }

  /** Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values. */
  public Cell<T> size (float width, float height) {
    size(new Fixed(width), new Fixed(height));
    return this;
  }
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Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed

    return this;
  }

  /** Sets the minWidth, prefWidth, and maxWidth to the specified value. */
  public Cell<T> width (float width) {
    width(new Fixed(width));
    return this;
  }
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Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed

    return this;
  }

  /** Sets the minHeight, prefHeight, and maxHeight to the specified value. */
  public Cell<T> height (float height) {
    height(new Fixed(height));
    return this;
  }
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